Dual-type explorer

Dual-Type Combination Explorer and Pokemon Champions Defensive Matchup Directory

Browse every valid two-type pair, from active roster entries to empty type-chart slots.

Dual-type combinations multiply effectiveness against both defending types to produce 4x weaknesses, 2x resistances, 1/4x resistances, and immunities. The Pokemon Champions directory lists every valid two-type pair, distinguishing roster-represented combinations from valid empty slots. Select one type for a standalone profile, or choose two types to calculate defensive matchups.

102 roster combinations153 valid pairs51 empty pairs
Type combination directory102 visible pairs

Select one type for single-type defenses or two distinct types for combined weakness, resistance, and immunity profiles.

Dual-Type Combination Explorer and Matchup Directory

Select a single type for its dedicated page, or choose two distinct battle types to calculate combined incoming effectiveness. Each dual-type profile details multiplied weaknesses, resistances, and immunities alongside exact-typing Champions. The directory treats type order as irrelevant, enabling fast defensive comparisons. Any pair remains a valid calculation even when the roster lacks an exact matching entry.

NormalFire

Normal/Fire

Evaluate the calculated defensive profile for the Normal/Fire combination, including 2x weaknesses to Water, Fighting, Ground, and Rock. See shared resistances to Fire, Grass, Ice, Bug, Steel, and Fairy, plus a Ghost immunity. Browse Pokemon Champions entries with this exact typing.

No 4× weaknesses · 1 immunity

2 entries · Normal/Fire Defensive Matchups
NormalElectric

Normal/Electric

Normal/Electric in Pokemon Champions receives 2x damage from Fighting and Ground attacks, resists Electric, Flying, and Steel at 0.5x, and is fully immune to Ghost. Twelve attacking types deal neutral 1x damage. Browse the calculated defensive profile and check whether any Pokemon Champions entries currently share this exact dual typing.

No 4× weaknesses · 1 immunity

1 entries · Normal/Electric Defensive Matchup Profile
NormalFighting

Normal/Fighting

Normal/Fighting takes doubled damage from Fighting, Flying, Psychic, and Fairy, halves Bug, Rock, and Dark, and blocks Ghost entirely. Ten remaining attacking types deal standard 1x damage. Multipliers reflect incoming effectiveness against both defending types. Review the defensive breakdown and check which Pokemon Champions entries carry this exact typing.

No 4× weaknesses · 1 immunity

1 entries · Normal/Fighting Defensive Matchup Profile
NormalGround

Normal/Ground

The Normal/Ground pairing produces a defensive profile with 2x weaknesses to Water, Grass, Ice, and Fighting, resistances to Poison and Rock, and full immunities to Electric and Ghost. Ten attacking types deal neutral damage. Browse exact-typing Pokemon Champions entries with this dual combination and evaluate how replacing one defending type shifts the full matchup table.

No 4× weaknesses · 2 immunities

1 entries · Normal/Ground type matchup profile
NormalFlying

Normal/Flying

Evaluate the Normal/Flying incoming damage profile. Matchups show 2x weaknesses to Electric, Ice, and Rock, resistances to Grass and Bug, and immunities to Ground and Ghost. Browse the exact roster directory for Pokemon Champions entries sharing this dual typing, or compare nearby combinations for defensive research.

No 4× weaknesses · 2 immunities

4 entries · Normal/Flying Type Combination Profile
NormalPsychic

Normal/Psychic

Evaluate the Normal/Psychic defensive profile to understand incoming damage calculations. See how Bug and Dark attacks deal 2x damage, Psychic attacks are resisted, and Ghost attacks deal no damage. Review the exact roster of entries possessing this dual typing, and browse related combinations sharing Normal or Psychic traits.

No 4× weaknesses · 1 immunity

3 entries · Normal/Psychic Type Combination Profile
NormalGhost

Normal/Ghost

Normal/Ghost takes zero damage from Normal, Fighting, and Ghost attacks, resists Poison and Bug at half damage, and is weak only to Dark. Twelve attacking types deal neutral 1x damage. Browse the roster of Pokemon Champions entries with exactly this defensive typing and compare against related Normal or Ghost combinations.

No 4× weaknesses · 3 immunities

1 entries · Normal/Ghost defensive type profile
NormalDragon

Normal/Dragon

Analyze incoming damage multipliers for the Normal/Dragon combination, showing double weaknesses to Fairy and Ice alongside a Ghost immunity. Browse the Pokemon Champions roster to find entries with this exact dual-typing and compare their calculated defensive spread against related type pairings.

No 4× weaknesses · 1 immunity

2 entries · Normal/Dragon type matchup calculations
NormalFairy

Normal/Fairy

Evaluate incoming damage calculations for the Normal and Fairy combination. See how the pairing takes double damage from Poison and Steel while resisting Bug and Dark, and identify exact Pokemon Champions roster entries featuring this dual typing. A zero-result state is maintained when no members are available.

No 4× weaknesses · 2 immunities

1 entries · Normal/Fairy Type Matchup and Roster
FireElectric

Fire/Electric

Explore the defensive values of the Fire/Electric pairing, including a severe 4x Ground weakness and 2x vulnerabilities to Water and Rock. Review seven standard resistances and a 0.25x damage reduction against Steel, alongside a directory of Pokemon Champions entries sharing this precise defensive typing.

1 double weakness · No immunities

1 entries · View Fire/Electric Defensive Profile
FireGrass

Fire/Grass

Understand how the Fire and Grass type combination handles incoming attacks, taking double damage from Poison, Flying, and Rock while resisting Electric, Steel, and Fairy. See the calculated multiplier for every attacking type and find Pokemon sharing this exact defensive profile.

No 4× weaknesses · No immunities

2 entries · Fire/Grass Type Combination Profile
FireFighting

Fire/Fighting

Review the complete Fire/Fighting defensive calculation across all attacking types. Water, Ground, Flying, and Psychic deal doubled damage; Fire, Grass, Ice, Dark, and Steel are halved; Bug is quartered. Eight types remain neutral with no immunities. Browse Pokemon Champions entries with this exact typing and explore adjacent combinations sharing either type.

No 4× weaknesses · No immunities

5 entries · Fire/Fighting defensive matchup profile
FirePoison

Fire/Poison

Understand how Fire/Poison combines defensive properties by multiplying each attacking type's effectiveness against both defending types. Evaluate the 4x Ground weakness, 2x vulnerabilities to Water and Rock, and 0.25x resistances to Grass, Bug, and Fairy, then locate exact roster entries sharing this specific combination.

1 double weakness · No immunities

1 entries · View Fire/Poison matchup profile
FireGround

Fire/Ground

Assess the incoming damage profile for the Fire/Ground dual typing, featuring a severe 4x Water weakness, standard Ground weakness, and an Electric immunity. Filter through the exact-roster directory to identify Pokemon Champions entries with this specific pair of types for team-building research.

1 double weakness · 1 immunity

2 entries · Explore Fire/Ground Defensive Matchups
FireFlying

Fire/Flying

Analyze how Fire and Flying combine to shape incoming damage. The calculation multiplies attacking effectiveness, revealing a 4x Rock weakness, 2x Water and Electric weaknesses, and a Ground immunity. Double Grass and Bug resistances refine the defensive table. Find current Champions roster entries sharing this exact dual-type combination.

1 double weakness · 1 immunity

3 entries · Fire/Flying Matchup Profile
FirePsychic

Fire/Psychic

Analyze how Fire and Psychic combine to shape a defensive profile by multiplying incoming damage. Identify 2x weaknesses to Water, Ground, Rock, Ghost, and Dark, alongside resistances to seven other attacking types. Cross-reference the calculated matchups with current Pokemon Champions roster entries featuring this exact dual pairing.

No 4× weaknesses · No immunities

3 entries · Fire/Psychic Matchup Profile
FireBug

Fire/Bug

Analyze how Fire and Bug combine defensively by multiplying incoming type effectiveness into exact damage multipliers. Evaluate the 4x Rock weakness, 2x Water and Flying vulnerabilities, and the 1/4x Grass resistance. Locate Pokemon Champions entries with this exact dual typing, or shift to related pairings to measure how swapping a defending type alters the incoming matchup table.

1 double weakness · No immunities

1 entries · Fire/Bug Matchup Profile
FireRock

Fire/Rock

Evaluate the complete Fire/Rock incoming damage table, where Water and Ground attacks deal 4x damage and Fighting and Rock deal 2x, heavily offset by resistances. Identify which Pokemon Champions roster entries possess this defensive pairing, or use the comparison path to see how altering one type changes the matchup math.

2 double weaknesses · No immunities

1 entries · Fire/Rock Type Matchup Profile
FireGhost

Fire/Ghost

The Fire/Ghost combination in Pokemon Champions merges incoming-damage calculations from both defending types into one matchup table. Water, Ground, Rock, Ghost, and Dark deal 2x; six types are resisted; Bug is quarter-resisted; Normal and Fighting are immune. The roster section lists current Champions entries with exactly these two types, plus comparison paths to adjacent combinations.

No 4× weaknesses · 2 immunities

5 entries · Fire/Ghost matchup and roster profile
FireDragon

Fire/Dragon

Calculate how Fire and Dragon combine defensively by multiplying incoming damage multipliers for every attacking type. Isolate 2x weaknesses to Ground, Rock, and Dragon, map double resistances to Fire and Grass, and browse exact Pokemon Champions roster entries. Compare nearby combinations to understand how replacing a defending type changes the overall matchup table.

No 4× weaknesses · No immunities

1 entries · Fire/Dragon Type Matchup Profile
FireDark

Fire/Dark

The Fire/Dark pairing produces a defensive profile with 2x weaknesses to Water, Fighting, Ground, and Rock, resistances to Fire, Grass, Ice, Ghost, Dark, and Steel, and a Psychic immunity. Explore the full incoming-damage table and see which Pokemon Champions entries carry this exact typing.

No 4× weaknesses · 1 immunity

3 entries · Fire/Dark matchup and roster profile
WaterElectric

Water/Electric

Analyze how Water and Electric combine defensively by multiplying incoming damage from every attacking type. Grass and Ground attacks deal 2x damage, while Steel attacks are reduced to a 1/4x double resistance. Check the complete neutral, weakness, and resistance breakdown, and browse Pokemon Champions roster entries sharing this exact dual typing.

No 4× weaknesses · No immunities

1 entries · Water/Electric Type Matchup Profile
WaterFighting

Water/Fighting

Understand how Water and Fighting interact defensively by multiplying the effectiveness of all incoming attacks. Discover which types deal 2x damage to Water/Fighting defenders and which attacks are reduced to 0.5x, then find exact Pokemon Champions roster entries sharing this precise combination.

No 4× weaknesses · No immunities

1 entries · Water/Fighting Matchup Profile
WaterPoison

Water/Poison

Evaluate how Water and Poison combine to create a specific incoming-damage profile for Pokemon Champions. See which attacking types deal 2x damage versus 1/2x resisted damage, and browse roster entries that share this exact dual typing for team-building research.

No 4× weaknesses · No immunities

2 entries · Water/Poison matchup profile
WaterGround

Water/Ground

Grass attacks exploit a 4x double weakness against Water/Ground, while Electric damage is fully nullified. Fire, Poison, Rock, and Steel incoming hits drop to 0.5x. The complete neutral attacker list rounds out the defensive table so every incoming matchup is accounted for. Cross-reference exact dual-typing roster entries and compare related combinations that swap one defending type.

1 double weakness · 1 immunity

2 entries · Water/Ground Type Matchup Profile
WaterFlying

Water/Flying

Explore how Water and Flying combine defensively in Pokemon Champions, resulting in a severe 4x Electric weakness, a standard Rock weakness, and a complete Ground immunity alongside five resistances. Find exact dual-typing roster entries and compare related type combinations.

1 double weakness · 1 immunity

2 entries · Water/Flying Type Matchup Profile
WaterPsychic

Water/Psychic

Understand how the Water/Psychic pairing shapes incoming damage in Pokemon Champions. Explore the full matchup table to identify 2x weaknesses to Electric, Grass, and Dark, alongside resistances to Fighting and Fire. The directory also lists current roster entries with this exact typing, providing a valid calculation even if the result is empty.

No 4× weaknesses · No immunities

5 entries · View Water/Psychic matchup profile
WaterBug

Water/Bug

View the incoming damage calculation for a Water/Bug combination in Pokemon Champions. The matchup table groups attacking types into 2x weaknesses like Electric and Rock, and 0.5x resistances like Water and Steel. Use the exact roster directory to find current playable entries with both types and compare defensive shifts against related combinations.

No 4× weaknesses · No immunities

1 entries · Water/Bug matchup profile
WaterRock

Water/Rock

Evaluate how Water and Rock interact defensively by multiplying each attacking type's effectiveness. The matchup table displays a 4x vulnerability to Grass and a double resistance to Fire. Locate Pokemon Champions entries with this exact dual typing and explore related combinations to see how swapping a defending type shifts the overall damage profile.

1 double weakness · No immunities

1 entries · Water/Rock Defensive Matchup Profile
WaterGhost

Water/Ghost

The Water/Ghost dual typing takes 2x incoming damage from Electric, Grass, Ghost, and Dark, resists six attacking types at 0.5x, and fully blocks Normal and Fighting. Review the complete incoming-damage chart, check which Pokemon Champions entries carry this exact type pair, and compare related combinations to understand how replacing one defending type shifts the matchup math.

No 4× weaknesses · 2 immunities

2 entries · Water/Ghost Type Matchup Profile
WaterDragon

Water/Dragon

The Water/Dragon combination yields a narrow defensive profile: only Dragon and Fairy deal super-effective incoming damage, while Fire and Water are double-resisted and Steel is singly resisted. Every remaining attacking type deals neutral 1x damage. Use the full matchup table to plan defensive switches and check which Pokemon Champions roster entries share this exact typing.

No 4× weaknesses · No immunities

1 entries · Water/Dragon Matchup Profile
WaterDark

Water/Dark

Evaluate the complete incoming damage profile for a defending Water/Dark Pokemon. The combined type chart applies multiplied effectiveness to every attacking type, resulting in five 2x weaknesses, six 0.5x resistances, and a Psychic immunity. Find out which exact Pokemon Champions entries currently share this dual typing for team-building research.

No 4× weaknesses · 1 immunity

6 entries · Water/Dark Matchup Profile
WaterSteel

Water/Steel

Review how Water and Steel combine defensively in Pokemon Champions. Electric, Fighting, and Ground deal double damage, eight types are resisted, Ice and Steel are quartered, and Poison is immune. Fire, Grass, Ghost, and Dark stay neutral. Explore Champions entries with this exact typing and compare nearby combinations to see how swapping one type changes the profile.

No 4× weaknesses · 1 immunity

1 entries · Water/Steel matchup profile
WaterFairy

Water/Fairy

Review the full Water/Fairy defensive calculation, including 2x weaknesses to Electric, Grass, and Poison, alongside resistances and a Dragon immunity. Identify current Pokemon Champions entries with this exact dual typing to support matchup planning and team comparison.

No 4× weaknesses · 1 immunity

2 entries · Water/Fairy Matchup Profile
ElectricGrass

Electric/Grass

Evaluate the Electric/Grass dual typing to understand how incoming attacks from Fire, Ice, Poison, and Bug deal double damage, while Electric attacks are reduced to a quarter. The multiplied effectiveness chart outlines the defensive spectrum, helping assess the strategic value of this exact pair and locate current roster entries.

No 4× weaknesses · No immunities

1 entries · Electric/Grass Matchup Profile
ElectricIce

Electric/Ice

Evaluate the complete incoming damage profile for the Electric/Ice combination. See how Fire, Fighting, Ground, and Rock attacks deal double damage, while Electric, Ice, and Flying attacks are resisted. Cross-reference the calculated multipliers with current Pokemon Champions roster entries to find exact dual-type matches.

No 4× weaknesses · No immunities

1 entries · Electric/Ice Matchup Profile
ElectricGround

Electric/Ground

Review the Electric/Ground incoming damage profile to understand how type-chart effectiveness multiplies against this dual typing. Attacking types fall into shared weaknesses, resistances, and immunities, including an Electric immunity. Evaluate multipliers alongside exact Pokemon Champions roster entries, or compare related combinations to see how replacing a defending type shifts the matchup.

No 4× weaknesses · 1 immunity

1 entries · Electric/Ground Matchup Profile
ElectricFlying

Electric/Flying

View the combined defensive profile created by the Electric and Flying types. The calculation shows a Ground immunity, 2x Ice and Rock weaknesses, and five resistances, with neutral damage from ten other attacking types. Browse Pokemon Champions roster entries sharing this exact typing.

No 4× weaknesses · 1 immunity

2 entries · Electric/Flying Matchup Profile
ElectricPsychic

Electric/Psychic

The Electric and Psychic combination multiplies incoming damage against both defending types to build a complete matchup table. Ground, Bug, Ghost, and Dark attacks cause 2x weaknesses, while five other types deal reduced damage. Use the profile to evaluate Pokemon Champions entries sharing this exact defending pair.

No 4× weaknesses · No immunities

1 entries · Electric/Psychic matchup profile
ElectricGhost

Electric/Ghost

Electric/Ghost multiplies each attacking type's effectiveness against both defenders to produce a complete incoming-damage table. Ground, Ghost, and Dark deal 2x damage, five types are resisted at 0.5x, and Normal and Fighting are fully blocked. Review Pokemon Champions entries with this exact dual typing and compare related combinations.

No 4× weaknesses · 2 immunities

1 entries · Electric/Ghost matchup and typing
ElectricDragon

Electric/Dragon

Explore how the Electric/Dragon dual typing handles incoming damage across all attacking types in Pokemon Champions. Discover which offensive categories result in 2x weaknesses, which attacks face a 0.25x resistance, and find any roster entries that currently share this exact defensive combination.

No 4× weaknesses · No immunities

1 entries · Electric/Dragon Matchup Profile
ElectricDark

Electric/Dark

Electric/Dark in Pokemon Champions receives 2x damage from Fighting, Ground, Bug, and Fairy, resists five attacking types at 0.5x, and is immune to Psychic. Browse the full incoming-damage table, see how each attacking type's effectiveness is multiplied across both defending types, and find roster entries with this exact dual typing.

No 4× weaknesses · 1 immunity

1 entries · Electric/Dark Matchup Profile
ElectricFairy

Electric/Fairy

Understand how incoming damage calculates for the Electric/Fairy combination in Pokemon Champions. The multiplied defensive profile reveals 2x weaknesses to Poison and Ground, resistances to Fighting and Dark, and a total immunity to Dragon. Locate exact roster entries with both types for team planning.

No 4× weaknesses · 1 immunity

1 entries · Electric/Fairy Matchup Profile
GrassIce

Grass/Ice

Evaluate the Grass/Ice defensive type combination by reviewing how incoming damage multipliers combine to form a 4x Fire weakness and specific resistances. The profile organizes attacking types into weaknesses, resistances, and neutral results, while connecting the calculation to current Pokemon Champions entries with this exact dual typing.

1 double weakness · No immunities

2 entries · Grass/Ice Matchup Profile
GrassFighting

Grass/Fighting

Evaluate how Grass and Fighting combine to shape incoming damage in Pokemon Champions. The calculation reveals a 4x weakness to Flying, additional 2x weaknesses, and specific resistances. Use the exact roster directory to find any current Pokemon sharing this precise dual typing.

1 double weakness · No immunities

3 entries · Grass/Fighting Matchup Profile
GrassPoison

Grass/Poison

Calculate how Grass and Poison interact to determine incoming damage from all attacking types. Track 2x weaknesses to Fire, Ice, Flying, and Psychic, along with a 0.25x double resistance to Grass, then locate current Pokemon Champions roster entries that share this exact defensive profile for matchup research.

No 4× weaknesses · No immunities

6 entries · Grass/Poison Matchup Profile
GrassGround

Grass/Ground

Evaluate how Grass and Ground combine as defending types in Pokemon Champions. Ice deals 4x incoming damage, Fire/Flying/Bug deal 2x, Ground and Rock resist at 0.5x, and Electric is nullified. Remaining attacking types deal neutral 1x. Find Champions roster entries sharing this exact typing and compare related combinations that swap one defending type for a different profile.

1 double weakness · 1 immunity

1 entries · Grass/Ground Matchup Profile
GrassGhost

Grass/Ghost

Grass and Ghost create a combined defensive profile with 2x weaknesses to Fire, Ice, Flying, Ghost, and Dark, resistances to Water, Electric, Grass, and Ground, and immunities to Normal and Fighting. Review the full incoming-damage calculation and find any current Pokemon Champions entries that share this exact dual typing for team-building and matchup research.

No 4× weaknesses · 2 immunities

7 entries · Grass/Ghost matchup profile
GrassDragon

Grass/Dragon

Review how Grass and Dragon defend together in a single combined profile. See how multiplying type effectiveness creates a severe 4x Ice weakness alongside 0.25x resistances to Water, Electric, and Grass. Use the calculation to identify neutral incoming attacks and browse Pokemon Champions roster entries with this exact dual typing.

1 double weakness · No immunities

4 entries · Grass/Dragon matchup profile
GrassDark

Grass/Dark

Examine the calculated Grass/Dark defensive profile to understand exact incoming damage from all attacking types. Discover the 4x Bug weakness, Psychic immunity, and several resistances, then cross-reference results with current Pokemon Champions entries sharing this specific typing. Compare nearby combinations to evaluate how replacing one type alters the matchup table.

1 double weakness · 1 immunity

1 entries · Grass/Dark Matchup Profile
GrassFairy

Grass/Fairy

Review the Grass/Fairy defensive profile by evaluating incoming damage multipliers from every attacking type. Defending Grass/Fairy Pokemon take 4x damage from Poison, resist Water and Fighting, and are immune to Dragon. Browse current Pokemon Champions entries with the exact dual typing and compare how replacing a defending type changes the matchup table.

1 double weakness · 1 immunity

2 entries · Grass/Fairy Matchup Profile
IceFighting

Ice/Fighting

Explore how Ice and Fighting combine as a defending pair in Pokemon Champions, producing six 2x weaknesses, three 0.5x resistances, and nine neutral incoming damage results. The roster directory lists current entries with exactly these two types, and related combinations show how replacing one defending type changes the full damage calculation.

No 4× weaknesses · No immunities

2 entries · Ice/Fighting matchup profile
IceGround

Ice/Ground

Assess the defensive calculations for the Ice/Ground dual typing in Pokemon Champions. The incoming damage profile shows 2x weaknesses to Fire, Water, Grass, Fighting, and Steel, a single Poison resistance, and a full Electric immunity. Locate roster members with this exact pairing and compare alternative combinations to evaluate defensive tradeoffs.

No 4× weaknesses · 1 immunity

1 entries · Ice/Ground Matchup Profile
IcePsychic

Ice/Psychic

The Ice/Psychic combination forms a defending profile with six 2x weaknesses to Fire, Bug, Rock, Ghost, Dark, and Steel, offset by two 0.5x resistances. Multiplying attacking type effectiveness produces an incoming damage table independent of battle abilities. Locate current Pokemon Champions entries with this exact dual typing and evaluate the matchup math against related type combinations.

No 4× weaknesses · No immunities

1 entries · Ice/Psychic Matchup Profile
IceRock

Ice/Rock

Ice and Rock combine defensively in Pokemon Champions by multiplying attacking effectiveness against both defending types. The profile shows 4x Fighting and Steel weaknesses, 2x Water, Grass, Ground, and Rock hits, and 0.5x resistances to Normal, Ice, Poison, and Flying. Roster entries and related swaps add comparison.

2 double weaknesses · No immunities

2 entries · Ice/Rock Defensive Matchup Profile
IceGhost

Ice/Ghost

The Ice/Ghost pairing multiplies attacking effectiveness against both defending types into one incoming-damage result. Fire, Rock, Ghost, Dark, and Steel deal 2x; Ice, Poison, and Bug resist; Normal and Fighting are immune. Eight types stay neutral. Browse matching roster entries and compare related combinations to see how swapping a type changes defenses.

No 4× weaknesses · 2 immunities

2 entries · Ice/Ghost Type Matchup Profile
IceDark

Ice/Dark

Ice/Dark in Pokemon Champions creates an incoming-damage profile with a 4x Fighting weakness, five standard weaknesses, three resistances, and full Psychic immunity. Review the calculated matchup table, then explore roster entries with this exact pair or compare against related combinations like Ice/Ghost and Dark/Fairy.

1 double weakness · 1 immunity

1 entries · Ice/Dark Type Matchup Profile
IceFairy

Ice/Fairy

The Ice/Fairy combination in Pokemon Champions produces a defensive profile where Steel deals 4x, Fire/Poison/Rock deal 2x, and Ice/Bug/Dark are resisted. Dragon deals zero. Multipliers reflect effectiveness multiplied across both defending types. Browse exact roster entries and compare nearby combinations to see how replacing one type changes the incoming-damage table.

1 double weakness · 1 immunity

1 entries · Ice/Fairy Type Matchup Profile
FightingPoison

Fighting/Poison

The Fighting/Poison combination in Pokemon Champions creates a specialized incoming damage profile by multiplying attacking type effectiveness. Navigate the complete defensive chart to find severe vulnerabilities like a 4x Psychic weakness alongside key resistances, and check which current roster entries share this exact dual typing for matchup research.

1 double weakness · No immunities

2 entries · Fighting/Poison Matchup Profile
FightingFlying

Fighting/Flying

Break down the complete Fighting/Flying defensive profile by viewing how attacking types calculate into weaknesses, resistances, and immunities. See why Bug attacks face a 1/4x resistance and Ground deals zero damage, then cross-reference the exact dual typing against the current Pokemon Champions roster to manage incoming damage.

No 4× weaknesses · 1 immunity

3 entries · Fighting/Flying Matchup Profile
FightingPsychic

Fighting/Psychic

Evaluate the exact defensive multipliers produced by combining Fighting and Psychic types. The incoming damage table reveals 2x weaknesses to Flying, Ghost, and Fairy attacks, with 1/2x resistances to Fighting and Rock. Discover which Pokemon Champions roster entries share this exact typing and compare the results against nearby single-type alterations.

No 4× weaknesses · No immunities

4 entries · Fighting/Psychic Matchup Profile
FightingBug

Fighting/Bug

Understand how Fighting and Bug interact to form a unique incoming damage profile. The calculation reveals a devastating 4x weakness to Flying, combined with 2x weaknesses to Fire, Psychic, and Fairy, while providing five valuable resistances. Browse the exact Pokemon Champions roster to find which entries currently possess this precise dual typing.

1 double weakness · No immunities

2 entries · Fighting/Bug Type Matchup Profile
FightingRock

Fighting/Rock

Analyze how Fighting and Rock combine defensively in Pokemon Champions by multiplying incoming damage effectiveness across all attacking types. Review seven 2x weaknesses, six 0.5x resistances, and five neutral matchups to understand the exact damage profile. Locate current roster entries sharing this precise dual typing for matchup research.

No 4× weaknesses · No immunities

1 entries · Fighting/Rock Matchup Profile
FightingGhost

Fighting/Ghost

Analyze how Fighting and Ghost types combine to multiply incoming damage from all attacking types in Pokemon Champions. View specific weaknesses to Flying and Fairy attacks, double resistances to Bug, and complete immunities to Normal and Fighting. Connect the full matchup table to current roster entries with this exact dual typing for team-building research.

No 4× weaknesses · 2 immunities

1 entries · Fighting/Ghost Matchup Profile
FightingDragon

Fighting/Dragon

Fighting and Dragon create a defensive profile where incoming damage multiplies effectiveness against both types. Fairy deals 4x, Ice, Flying, Psychic, and Dragon deal 2x, and seven types resist. The directory lists every Pokemon Champions entry with this exact typing, with matchup math valid regardless of roster size.

1 double weakness · No immunities

1 entries · Fighting/Dragon Matchup Profile
FightingDark

Fighting/Dark

See how incoming attacks interact with a Fighting/Dark defender through multiplied type effectiveness. Track the 4x Fairy weakness, 2x vulnerabilities, and Psychic immunity. Find Pokemon Champions roster entries with this exact dual typing, or compare related combinations to see how swapping one defending type shifts the calculation.

1 double weakness · 1 immunity

3 entries · Fighting/Dark Matchup Profile
FightingSteel

Fighting/Steel

Break down the Fighting/Steel defensive typing by multiplying incoming attack effectiveness. Evaluate 2x weaknesses to Fire, Fighting, and Ground, 1/4x resistances to Bug and Rock, and the Poison immunity. Cross-reference the damage matrix with exact dual-typing roster entries to support matchup preparation and team planning.

No 4× weaknesses · 1 immunity

2 entries · Fighting/Steel Matchup Profile
PoisonPsychic

Poison/Psychic

Review the complete defensive profile for the Poison and Psychic type combination. See how incoming damage from each attacking type is calculated, highlighting 2x weaknesses to Ground, Ghost, and Dark, plus a double resistance to Fighting. Find exact dual-typing roster entries and compare with related type pairings.

No 4× weaknesses · No immunities

2 entries · Poison/Psychic Matchup Profile
PoisonBug

Poison/Bug

The Poison and Bug pairing produces a defensive profile with 2x weaknesses to Fire, Flying, Psychic, and Rock, double resistances to Grass and Fighting, and single resistances to Poison, Bug, and Fairy. Nine attacking types deal neutral 1x damage. Pokemon Champions entries with this exact typing are included in the roster directory, with the calculation valid even with zero current matches.

No 4× weaknesses · No immunities

5 entries · Poison/Bug matchup profile
PoisonRock

Poison/Rock

See how Poison and Rock defending types combine to create a high-risk profile with a 4x Ground weakness. Review exact incoming damage multipliers for every attacking type, including 2x weaknesses to Water, Psychic, and Steel alongside key resistances. Locate Pokemon Champions entries with this exact dual typing.

1 double weakness · No immunities

2 entries · Poison/Rock Matchup Profile
PoisonGhost

Poison/Ghost

Poison/Ghost forms a defending profile where each attacking type's effectiveness is multiplied. The combination avoids Normal and Fighting, double-resists Poison and Bug, resists Grass and Fairy, and takes doubled damage from Ground, Psychic, Ghost, and Dark. See the incoming-damage breakdown and which Pokemon Champions entries carry this exact typing.

No 4× weaknesses · 2 immunities

2 entries · Poison/Ghost Type Matchup Profile
PoisonDragon

Poison/Dragon

Defensive calculation for Poison/Dragon in Pokemon Champions, showing how each attacking type's effectiveness against both types is multiplied. Ice, Ground, Psychic, and Dragon deal 2x damage; six types are resisted at 0.5x and Grass at 0.25x. Seven types deal neutral 1x. The roster directory lists entries with this exact type pair and stays useful even when no match exists.

No 4× weaknesses · No immunities

2 entries · Poison/Dragon matchup profile
PoisonDark

Poison/Dark

Evaluate how defending Poison and Dark types interact to shape incoming damage in Pokemon Champions. Track the single Ground weakness, four distinct resistances, and the Psychic immunity alongside exact roster entries. Comparing replacing one defending type clarifies how full defensive calculations shift.

No 4× weaknesses · 1 immunity

1 entries · Poison/Dark Matchup Profile
GroundFlying

Ground/Flying

Ground/Flying creates a distinctive incoming-damage profile by multiplying each attacking type's effectiveness against both defending types. Ice deals 4x damage, Water deals 2x, and Fighting, Poison, and Bug are resisted. Electric and Ground attacks are fully negated. Review the complete defensive table and find Pokemon Champions entries with this exact dual typing.

1 double weakness · 2 immunities

1 entries · Ground/Flying matchup profile
GroundRock

Ground/Rock

Evaluate the defensive calculation for the Ground/Rock combination, showing how Water and Grass attacks become 4x weaknesses while Electric damage is fully negated. Locate current Pokemon Champions roster entries with this exact dual typing, or compare the incoming-damage profile against related combinations like Ground/Steel.

2 double weaknesses · 1 immunity

1 entries · View the Ground/Rock matchup profile
GroundGhost

Ground/Ghost

Review how the Ground and Ghost combination multiplies incoming damage from every attacking type in Pokemon Champions. Examine the resulting 2x weaknesses to Water, Grass, Ice, Ghost, and Dark, while leveraging immunities to Normal, Electric, and Fighting. Connect the defensive calculation to current roster members with this exact dual typing.

No 4× weaknesses · 3 immunities

3 entries · Ground/Ghost Matchup Profile
GroundDragon

Ground/Dragon

Evaluate the complete Ground/Dragon incoming damage profile by multiplying individual type effectiveness. Identify exact 4x Ice weaknesses, 2x Dragon and Fairy damage, and key resistances like Fire and Rock. Browse the Pokemon Champions roster for exact dual-typing entries to inform team-building decisions.

1 double weakness · 1 immunity

2 entries · Ground/Dragon Matchup Profile
GroundDark

Ground/Dark

Examine the Ground/Dark combination in Pokemon Champions, where Electric and Psychic are immune and Water, Grass, Ice, Fighting, Bug, and Fairy deal 2x damage. The incoming-damage table applies each attacking type's effectiveness to both defending types to reveal weaknesses, resistances, and neutral results. A roster section identifies entries matching both types exactly.

No 4× weaknesses · 2 immunities

1 entries · Ground/Dark matchup profile
GroundSteel

Ground/Steel

Understand how Ground and Steel combine defensively by reviewing the full incoming damage multiplier table. The pairing yields immunities to Electric and Poison, weaknesses to Fire, Water, Fighting, and Ground, plus key resistances. See which Pokemon Champions entries share this exact typing and evaluate the trade-offs against related combinations.

No 4× weaknesses · 2 immunities

5 entries · Ground/Steel Defensive Matchup Profile
FlyingBug

Flying/Bug

Flying/Bug combines two defending types into one incoming-damage profile where Rock deals 4x, Fire/Electric/Ice/Flying deal 2x, and Grass and Fighting are double-resisted to 0.25x. Ground is immune. The calculation multiplies each attacking type's effectiveness against both types, supporting direct comparison with related combinations that retain one type and replace the other.

1 double weakness · 1 immunity

2 entries · Flying/Bug Type Matchup Profile
FlyingRock

Flying/Rock

Flying and Rock produce 2x weaknesses to Water, Electric, Ice, Rock, and Steel, resistances to Normal, Fire, Poison, Flying, and Bug, plus a Ground immunity. Seven attacking types deal neutral damage. Each result reflects type-effectiveness multiplied across both defending types, while roster entries with this exact pair illustrate the combination in practice.

No 4× weaknesses · 1 immunity

2 entries · Flying/Rock Matchup Profile
FlyingDragon

Flying/Dragon

Understand how Flying and Dragon combine into a specific incoming damage calculation in Pokemon Champions. The profile features a 4x Ice weakness, Rock, Dragon, and Fairy vulnerabilities, a Ground immunity, and a double Grass resistance. Locate exact dual-typing roster entries and compare the spread against related type combinations.

1 double weakness · 1 immunity

4 entries · Flying/Dragon Type Matchup Profile
FlyingSteel

Flying/Steel

Flying/Steel combines effectiveness values from both defending types to produce a complete incoming damage profile. Fire and Electric deal 2x, Poison and Ground are negated, Grass and Bug are quartered, and six more types are halved. Review the full matchup table and identify which Pokemon Champions entries carry this exact dual typing.

No 4× weaknesses · 2 immunities

3 entries · Flying/Steel matchup and roster entries
FlyingFairy

Flying/Fairy

Analyze the incoming damage profile created when Flying and Fairy defending types combine. Identify exact 2x weaknesses, double resistances to Fighting and Bug, and full immunities to Ground and Dragon damage. Connect the calculated defensive matchups to current Pokemon Champions roster entries featuring this exact dual typing pair.

No 4× weaknesses · 2 immunities

1 entries · Flying/Fairy Matchup Profile
PsychicDark

Psychic/Dark

Review the complete defensive calculation for Psychic/Dark Pokemon, featuring 4x Bug weaknesses, 2x Fairy weaknesses, and Psychic immunities. Identify which Pokemon Champions entries possess this exact pairing, and compare the results against related combinations to see how replacing one type alters the full incoming damage table.

1 double weakness · 1 immunity

2 entries · Explore the Psychic/Dark matchup profile
PsychicSteel

Psychic/Steel

Understand how Psychic and Steel interact defensively by multiplying incoming damage from every attacking type. Matchups are organized into clear weaknesses, resistances, and immunities, highlighting how Fire, Ground, Ghost, and Dark threaten the pairing. Evaluate exact roster entries and compare alternative pairings that retain one defending type.

No 4× weaknesses · 1 immunity

3 entries · Psychic/Steel Defensive Matchup Profile
PsychicFairy

Psychic/Fairy

See how the Psychic/Fairy combination multiplies incoming damage from every attacking type in Pokemon Champions. The profile includes a Dragon immunity, heavy Fighting resistance, and 2x weaknesses to Poison, Ghost, and Steel. Find current entries with this exact typing, or compare against related combinations that swap one defending type.

No 4× weaknesses · 1 immunity

3 entries · Psychic/Fairy Defensive Matchup Profile
BugRock

Bug/Rock

Bug and Rock combine into a defensive profile where Water, Rock, and Steel deal 2x incoming damage, while Normal and Poison are resisted at 0.5x. No type reaches 4x or immunity, leaving thirteen neutral matchups. Compare the calculated table with related combinations that swap one type and check for Pokemon Champions roster entries with this exact dual typing.

No 4× weaknesses · No immunities

1 entries · Bug/Rock Type Matchup Profile
BugSteel

Bug/Steel

Review how Bug and Steel combine to form incoming damage multipliers in Pokemon Champions. Discover the 4x Fire weakness, total Poison immunity, and broad resistances. Interpret the calculation-aware damage table to understand matchup interactions, then browse the roster directory for entries with this exact dual typing.

1 double weakness · 1 immunity

3 entries · Bug/Steel Type Matchup Profile
RockDragon

Rock/Dragon

Rock and Dragon form a defending profile with six 2x weaknesses, a 4x Fire resistance, and resistances to Normal, Electric, Poison, and Flying. The incoming-damage table multiplies each attacking type's effectiveness against both types. Find exact Pokemon Champions entries or compare nearby combinations to see one swap change the spread.

No 4× weaknesses · No immunities

1 entries · Rock/Dragon matchup profile
RockDark

Rock/Dark

Evaluate how Rock and Dark combine to process incoming attacks in Pokemon Champions. The pairing takes 4x damage from Fighting, gains a Psychic immunity, and resists six attacking types. Review the full matchup calculation to understand the complete defensive profile and identify current roster entries that share this exact dual typing.

1 double weakness · 1 immunity

2 entries · Rock/Dark Defensive Matchup Profile
RockSteel

Rock/Steel

Explore how Rock and Steel combine to shape incoming damage in Pokemon Champions, producing 4x weaknesses to Fighting and Ground alongside double resistances to Normal and Flying. The profile multiplies attacking type effectiveness to show exact multipliers, identifies immunities, and links to roster entries with this exact pair of types.

2 double weaknesses · 1 immunity

2 entries · Rock/Steel Matchup Profile
GhostDragon

Ghost/Dragon

Ghost/Dragon creates a defensive profile with 2x weaknesses to Ice, Ghost, Dragon, Dark, and Fairy, resistances to Fire, Water, Electric, Grass, Poison, and Bug, and immunities to Normal and Fighting. Explore the incoming-damage table, compare how swapping one defending type changes the matchup spread, and browse Pokemon Champions entries with this exact dual typing.

No 4× weaknesses · 2 immunities

1 entries · Ghost/Dragon matchup profile
GhostDark

Ghost/Dark

Calculate how the Ghost and Dark combination handles incoming attacks from every type in Pokemon Champions. Assess the 2x weakness to Fairy, resistance to Poison, and immunities to Normal, Fighting, and Psychic damage. The profile also links directly to roster entries sharing this exact pairing, remaining valid even when no matching Pokemon currently exist.

No 4× weaknesses · 3 immunities

3 entries · Ghost/Dark Matchup Profile
GhostSteel

Ghost/Steel

Understand how Ghost and Steel defend against all attacking types by multiplying incoming damage in Pokemon Champions. The resulting profile yields three immunities, a 1/4x Bug resistance, and four 2x weaknesses. Use the calculation to plan defensive switches and compare this exact dual typing against other combinations.

No 4× weaknesses · 3 immunities

3 entries · Ghost/Steel Matchup Profile
GhostFairy

Ghost/Fairy

Ghost and Fairy form one defensive profile by multiplying each attacking type's effectiveness against both types. A Ghost/Fairy defender takes double from Ghost and Steel, quarter from Bug, and zero from Normal, Fighting, and Dragon. All other attacking types deal neutral damage. Find Pokemon Champions entries with exactly both types and compare related type swaps.

No 4× weaknesses · 3 immunities

1 entries · Ghost/Fairy matchup profile
DragonDark

Dragon/Dark

Understand how Dragon and Dark combine to create a unique incoming damage profile in Pokemon Champions. See the complete calculation showing 4x Fairy weaknesses, Psychic immunities, and six resistances. Find which exact roster entries currently share this defensive pairing and compare it against related dual types.

1 double weakness · 1 immunity

1 entries · Dragon/Dark Matchup Profile
DragonSteel

Dragon/Steel

Evaluate how the Dragon and Steel combination defends against every attacking type by reviewing multiplied weaknesses, resistances, and immunities. See exactly which Pokemon Champions roster entries carry this specific defensive typing to support team planning and matchup research.

No 4× weaknesses · 1 immunity

2 entries · Dragon/Steel Type Matchup Profile
DragonFairy

Dragon/Fairy

Review the Dragon and Fairy defensive type profile in Pokemon Champions to see how incoming attack multipliers combine. The dual typing takes double damage from Ice, Poison, Steel, and Fairy, resists seven types, and is immune to Dragon. Evaluate damage received and find exact roster entries with this specific dual typing combination.

No 4× weaknesses · 1 immunity

1 entries · Dragon/Fairy matchup profile
DarkSteel

Dark/Steel

Analyze how Dark and Steel combine defensively by multiplying incoming attacking effectiveness. The matchup table highlights a 4x Fighting weakness, 2x Fire and Ground weaknesses, nine resistances, and full immunities to Poison and Psychic. Access the exact-roster directory to find matching dual-typed entries or evaluate related type combinations.

1 double weakness · 2 immunities

1 entries · View Dark/Steel Matchup Profile
DarkFairy

Dark/Fairy

Dark/Fairy merges two defending types into one incoming damage calculation. Champions roster entries with this exact pairing absorb zero damage from Psychic and Dragon, quarter damage from Dark, and take double damage from Poison, Steel, and Fairy. Use the full matchup table to interpret neutral interactions and compare adjacent type swaps.

No 4× weaknesses · 2 immunities

1 entries · Dark/Fairy matchup and roster profile
SteelFairy

Steel/Fairy

Understand how the Steel/Fairy combination performs as a defensive typing by reviewing incoming damage from every attacking type. Fire and Ground exploit 2x weaknesses while eight types deal reduced damage, Bug is quartered, and Poison and Dragon are fully immune. The roster directory connects to current Pokemon Champions entries with this exact dual typing.

No 4× weaknesses · 2 immunities

4 entries · Steel/Fairy matchup profile

Select Two Types to Evaluate a Calculated Defensive Matchup

Choose a pair of types to generate a precise defensive matchup calculation, revealing exact 4x weaknesses, 1/4x resistances, and immunities. Explore how specific two-type combinations interact with incoming attacks across the current Pokemon Champions type chart.

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