Primary effect
This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned.
Giga Impact functions as a powerful physical Normal-type move that demands a recharge turn after activation. Review the combat statistics and interaction details for this attack, including its specific target designation and direct contact classification for effective battle planning.
Giga Impact functions as a heavy-hitting physical Normal move, prioritizing raw damage over consistent momentum. Players must navigate the mandatory recharge turn following its use, which shifts the strategic weight toward securing decisive knockouts. This analysis frames the move as a high-risk, high-impact tool requiring careful timing and defensive support during vulnerable turns.
Power
150
Accuracy
90%
Priority
0
Effect rate
—
The user gains the Recharging status on the turn after this move is used.
Understanding Giga Impact requires analyzing specific interaction flags that dictate its performance in the field. By identifying the move as a physical contact attack, players can better predict how defensive abilities and secondary battlefield rules affect performance. These technical markers provide the necessary clarity for managing the critical recharge status turn.
Examine the full list of Pokemon capable of executing Giga Impact to understand where this high-impact physical move fits within diverse team compositions. Evaluating these specific learnsets provides essential context for roster synergy, revealing which battlers leverage the recharging trade-off effectively. Connecting individual moves to their respective users ensures players can identify optimal candidates for physical offense strategies.
Examine moves that challenge Giga Impact in terms of raw physical output and tactical utility. Reviewing alternatives helps identify whether high-pressure strike capacity outweighs the immediate recharge burden during critical battle turns. Assessing these options creates a clearer understanding of how different Normal-type maneuvers integrate into complex combat sequences without compromising turn-by-turn control.
Primary effect
This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned.
Primary effect
Has a 30% chance of paralyzing the target. If the target has the Minimized status this move's power is doubled and it will be sure to hit.
Primary effect
The user takes 1/3 of the damage dealt by this move.
Primary effect
Deals damage to the target equal to its remaining HP minus the user's remaining HP. This move fails if the target's HP is the same as or lower than the user's.
Continue evaluating move capabilities by browsing additional physical attacks. Compare recharge-heavy moves against standard alternatives to optimize team composition and combat outcomes across different battle scenarios.