Double weaknesses
1 attacking types
Fire/Ground
Calculated damage received, Electric immunity, and exact-roster directory for the Fire/Ground pair.
Fire/Ground creates a defensive profile defined by a 4x Water weakness, a 2x Ground weakness, an Electric immunity, and five resistances. Review the calculated damage multipliers for every incoming attack type and browse Pokemon Champions entries sharing this exact dual typing. Related combinations are linked for expanded matchup comparison.
Combined type-chart effectiveness for every attacking type dealing damage into a dual Fire/Ground Pokemon.
Incoming damage to a Fire/Ground Pokemon is found by multiplying each attacking type's effectiveness against Fire and Ground. A type hitting both components at 2x yields 4x damage, while opposing 2x and 0.5x factors cancel to neutral 1x. Types at 1x deal standard damage, listed intentionally. These reflect base type-chart results before abilities, items, moves, weather, or modifiers.
1 attacking types
1 attacking types
5 attacking types
0 attacking types
No attacking type lands in this multiplier group.
1 attacking types
10 attacking types
These values describe the base type chart only. Abilities, moves, items, and field effects can change how an individual battle resolves.
Change one member of the Fire/Ground pair to compare incoming-damage shifts and exact-typing roster representation.
Explore profiles that retain either Fire or Ground while substituting the partner type. Holding one type constant provides a baseline, but changing the partner element can transform weaknesses, resistances, immunities, and neutral results. Roster representation varies across these links. Use them as type-chart comparison paths rather than strategic replacements, as sharing one type never guarantees a similar full matchup profile.
5 roster entries
Fire/Fighting defensive matchup profile
5 roster entries
Fire/Ghost matchup and roster profile
5 roster entries
Ground/Steel Defensive Matchup Profile
3 roster entries
Fire/Dark matchup and roster profile
3 roster entries
Fire/Flying Matchup Profile
3 roster entries
Fire/Psychic Matchup Profile
3 roster entries
Ground/Ghost Matchup Profile
2 roster entries
Fire/Grass Type Combination Profile
2 roster entries
Ground/Dragon Matchup Profile
2 roster entries
Normal/Fire Defensive Matchups
2 roster entries
Water/Ground Type Matchup Profile
1 roster entries
Electric/Ground Matchup Profile
Expand matchup research by exploring adjacent type combinations that share either Fire or Ground. Understanding how changing a secondary type alters overall defensive coverage helps refine team-building decisions and counter-pick strategies in Pokemon Champions.
Exact dual-type roster entries featuring both Fire and Ground in either order, ready for individual profile review.
An exact Fire and Ground typing requires carrying both types, regardless of which appears first. The entries below reflect the current Pokemon Champions roster matching this profile. Opening individual profiles reveals how distinct stats, abilities, and moves differentiate these entries from baseline matchup data. If no roster entries currently match, the defensive profile remains available for comparison.

Camerupt exhibits a specific distribution of offensive and defensive base stats suitable for targeted team roles. Examining these performance metrics allows trainers to identify ideal move sets and type coverage needs required for effective squad building within Pokemon Champions.

Mega Camerupt provides a specialized Fire and Ground typing profile within Pokemon Champions. Evaluating these specific base stat ranks assists with team cohesion and battle role assignment, ensuring that offensive and defensive strengths align with broader squad requirements.