Double weaknesses
0 attacking types
No attacking type lands in this multiplier group.
Fighting/Rock
Evaluate combined incoming damage multipliers and identify exact Fighting/Rock roster entries.
Fighting and Rock combine defensively by multiplying each attacking type's incoming damage effectiveness. Analyze a matchup table featuring seven 2x weaknesses, six 0.5x resistances, and five neutral interactions. Find current Pokemon Champions entries sharing this exact dual typing, then compare related pairings to see how replacing one type shifts the defensive profile.
Multiplied type-chart effectiveness for attacks targeting Fighting/Rock Pokemon, tracking every weakness and resistance.
Incoming damage to a Fighting/Rock Pokemon multiplies an attacking type's effectiveness against both defending types. The groups below show 2x weaknesses, 0.5x resistances, and 1x neutral damage. Attacks hitting one type strongly but the other weakly cancel to neutral. Results reflect base typing only, excluding abilities, items, or battle modifiers.
0 attacking types
No attacking type lands in this multiplier group.
7 attacking types
6 attacking types
0 attacking types
No attacking type lands in this multiplier group.
0 attacking types
No attacking type lands in this multiplier group.
5 attacking types
These values describe the base type chart only. Abilities, moves, items, and field effects can change how an individual battle resolves.
Retain a single type and change the partner to compare defensive matchup shifts and roster representation.
Each linked profile retains either Fighting or Rock while substituting the partner type. Sharing one member creates a baseline, but the changed partner completely transforms weaknesses, resistances, and exact roster representation. Compare these adjacent paths to measure how a single type substitution reshapes the complete incoming-damage profile. Both populated and empty combinations remain valid type-chart research destinations.
5 roster entries
Fire/Fighting defensive matchup profile
4 roster entries
Fighting/Psychic Matchup Profile
3 roster entries
Fighting/Dark Matchup Profile
3 roster entries
Fighting/Flying Matchup Profile
3 roster entries
Grass/Fighting Matchup Profile
2 roster entries
Fighting/Bug Type Matchup Profile
2 roster entries
Fighting/Poison Matchup Profile
2 roster entries
Fighting/Steel Matchup Profile
2 roster entries
Flying/Rock Matchup Profile
2 roster entries
Ice/Fighting matchup profile
2 roster entries
Ice/Rock Defensive Matchup Profile
2 roster entries
Poison/Rock Matchup Profile
Expand matchup research by exploring related type combinations that replace either Fighting or Rock. Compare incoming damage tables to see how a single defending type change alters weaknesses, resistances, and neutral interactions across Pokemon Champions entries.
Explore exact dual-type roster results where both Fighting and Rock appear, regardless of type order.
An exact match requires both Fighting and Rock, regardless of type order. Shared typing sets a baseline for type-chart interactions, but individual base stats, abilities, and movepools dictate actual combat performance. Open specific profiles to evaluate distinct roles. If the Champions roster currently lacks matching entries, the matchup profile for this combination remains fully available.