Primary effect
Has a 20% chance of lowering the target's Sp. Def stat by 1 stage.
Projectile interactions
Review the exact database classification for projectile attacks and browse matching moves.
Projectile mechanics group moves recognized by explicit bullet, ball, or bomb interactions. Membership relies on the stored database flag instead of visual cues, keeping classification independent of type and damage category. Browse the matching attacks directory, filter results, and evaluate how specific defensive abilities interact with projectile attacks.
Examines moves grouped by the internal bullet flag, defining projectile interactions with specific defensive abilities rather than relying on visual similarities.
The bullet flag groups moves recognized by mechanics that reference bullet, ball, or bomb attacks. Visual resemblance does not determine membership. The database lists all processed moves where the isBulletMove flag is true. Projectile classification operates independently from move type and damage category. Check relevant defensive abilities for exact wording, as specific interactions trigger only when these flagged moves are used.
What to compare
Whether the move is exposed to projectile-specific defenses
Type, category, power, accuracy, and target
Learner availability and non-projectile alternatives
Keep in mind
Not every ranged attack is a bullet move, and not every qualifying move includes bullet, ball, or bomb in its English name.
Browse other mechanics directories to research specific combat interactions and rule sets.
A single attack can carry multiple internal flags, meaning a projectile move might also trigger other specific rule interactions. Reviewing additional mechanic directories provides alternative lenses for researching move behavior and ability synergies. Not every related category overlaps with projectile attacks, but exploring these distinct classifications clarifies complex battle mechanics and precise interaction outcomes.
Evaluate how defensive abilities handle projectile attacks and check the exact mechanics for related move groups. Compare stat distributions, damage categories, and type matchups for every flagged move to prepare for specific matchups.
Explore every flagged projectile move by type, battle category, and base stats to compare their combat utility.
Review the complete index of moves processed with the bullet projectile flag. Compare each entry by elemental type, physical or special category, base power, accuracy, and total learner count. While these moves share interaction mechanics for specific abilities and items, their distinct damage profiles and Pokemon distribution make them highly variable. Use the filtered list to evaluate projectile combat options.
Primary effect
Has a 20% chance of lowering the target's Sp. Def stat by 1 stage.
Primary effect
Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
Primary effect
Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
Primary effect
When a weather condition is present this move's power is doubled and its type changes. Harsh sunlight Fire type. Rain Water type. Snow Ice type. Sandstorm Rock type.
Primary effect
The lower the user's Speed stat compared to the target's the greater this move's power (ranging between 1 and 150).
Primary effect
The higher the user's Speed stat compared to the target's the greater this move's power (ranging between 40 and 150).
Primary effect
When used on an ally this move restores 1/2 of its max HP instead of dealing damage.
Primary effect
If the user is hit by a contact move before it uses this move the attacker will be burned.
Primary effect
Has a 20% chance of burning targets. The user's HP is restored by 1/2 of the damage dealt by this move.
Primary effect
The user gains the Recharging status on the turn after this move is used.