Double weaknesses
0 attacking types
No attacking type lands in this multiplier group.
Water/Steel
Incoming damage breakdown for the Water and Steel defending combination
Water and Steel combine defensively by multiplying each attacking type's effectiveness against both defending types. Electric, Fighting, and Ground deal 2x damage, eight types are resisted, Ice and Steel are quartered, and Poison is immune. Fire, Grass, Ghost, and Dark stay neutral. Evaluate Champions entries with this exact typing and compare nearby combinations to see how replacing one type reshapes the profile.
Combined type-chart effectiveness for incoming attacks against Water/Steel
Multiply an attacking type's effectiveness against Water and Steel to find incoming damage. Shared 2x weaknesses create 4x damage, while shared resistances reduce hits to 1/4x. A 2x weakness and a 0.5x resistance cancel to neutral 1x damage. The groups below reflect base type-chart math only, before abilities or items. Neutral attacking types are included to show exactly which moves deal standard damage.
0 attacking types
No attacking type lands in this multiplier group.
3 attacking types
8 attacking types
2 attacking types
1 attacking types
4 attacking types
These values describe the base type chart only. Abilities, moves, items, and field effects can change how an individual battle resolves.
Changing one type transforms the full defensive profile and available roster representation for nearby dual-type pairings.
Explore combinations retaining either Water or Steel while replacing the partner type. Sharing one type establishes a baseline, but the second type can entirely reshape weaknesses, resistances, and neutral results. Compare how each substitution alters the incoming-damage profile and exact-typing roster representation. Populated and empty pairings both serve as valid destinations for continued type-chart research.
6 roster entries
Water/Dark Matchup Profile
5 roster entries
Ground/Steel Defensive Matchup Profile
5 roster entries
View Water/Psychic matchup profile
4 roster entries
Steel/Fairy matchup profile
3 roster entries
Bug/Steel Type Matchup Profile
3 roster entries
Flying/Steel matchup and roster entries
3 roster entries
Ghost/Steel Matchup Profile
3 roster entries
Psychic/Steel Defensive Matchup Profile
2 roster entries
Dragon/Steel Type Matchup Profile
2 roster entries
Fighting/Steel Matchup Profile
2 roster entries
Rock/Steel Matchup Profile
2 roster entries
Water/Fairy Matchup Profile
Replacing one defending type changes the entire incoming-damage profile. Compare Water/Steel against Water/Fairy, Steel/Fairy, or Steel/Flying to see which resistances and weaknesses shift, then explore the full combination directory for every dual-type defensive profile available.
Review current Pokemon Champions entries that carry both Water and Steel, regardless of type order, to understand exact roster representation.
Review Pokemon Champions entries matching the exact Water and Steel dual typing. A valid match requires carrying both types. If the current roster includes results, open individual profiles to evaluate distinct stats, abilities, and moves. When no exact match exists, the type-chart profile remains available for comparison. Shared typing does not make Pokemon interchangeable, making individual research essential.