Double weaknesses
0 attacking types
No attacking type lands in this multiplier group.
Water/Fighting
Exact multiplier calculation for every attacking type and matching roster entries.
Water/Fighting forms an incoming-damage profile where attacking type effectiveness is multiplied. Electric, Grass, Flying, Psychic, and Fairy attacks deal 2x damage, while Fire, Water, Ice, Bug, Rock, Dark, and Steel are resisted. The directory connects to Pokemon Champions entries with this exact dual typing, retaining matchup value even if no roster matches exist.
Combined typing multiplies each attacking type's effectiveness to determine exact damage taken into Water/Fighting.
Damage into a Water/Fighting defender is calculated by multiplying each attacking type's effectiveness against Water and Fighting. The groups below detail the resulting 2x weaknesses and 0.5x resistances. When opposing multipliers cancel out, attacking types deal neutral 1x damage, documented for complete type-chart context. These outcomes reflect base typing only, excluding abilities, items, and battle modifiers.
0 attacking types
No attacking type lands in this multiplier group.
5 attacking types
7 attacking types
0 attacking types
No attacking type lands in this multiplier group.
0 attacking types
No attacking type lands in this multiplier group.
6 attacking types
These values describe the base type chart only. Abilities, moves, items, and field effects can change how an individual battle resolves.
Swap one partner to observe how a single type substitution reshapes the full incoming-damage profile and roster representation.
Review dual-type profiles retaining either Water or Fighting while changing the partner type. Sharing one type does not guarantee a similar defensive profile, as a new partner completely transforms weaknesses, resistances, and immunities. Whether a neighboring combination currently holds exact roster representation or remains empty, each serves as a valid type-chart research destination for controlled matchup comparison.
6 roster entries
Water/Dark Matchup Profile
5 roster entries
Fire/Fighting defensive matchup profile
5 roster entries
View Water/Psychic matchup profile
4 roster entries
Fighting/Psychic Matchup Profile
3 roster entries
Fighting/Dark Matchup Profile
3 roster entries
Fighting/Flying Matchup Profile
3 roster entries
Grass/Fighting Matchup Profile
2 roster entries
Fighting/Bug Type Matchup Profile
2 roster entries
Fighting/Poison Matchup Profile
2 roster entries
Fighting/Steel Matchup Profile
2 roster entries
Ice/Fighting matchup profile
2 roster entries
Water/Fairy Matchup Profile
Explore related dual-type profiles by keeping Water or Fighting and changing the other defending type. Comparing alternate combinations reveals how different typings shift your incoming damage multipliers, weaknesses, and available Pokemon Champions roster entries.
Explore roster entries matching exactly the Water and Fighting dual type combination in either order.
An exact match requires both Water and Fighting types. The entries below show current Pokemon Champions with this exact dual typing. While they share a baseline defensive profile, individual stats, abilities, and movepools dictate their actual battle roles. Open available profiles to evaluate stats and compare forms. If no entries appear, the matchup profile remains available for research.