Water/Fighting

Water/Fighting Dual-Type Defensive Profile and Incoming Weaknesses in Pokemon Champions

Exact multiplier calculation for every attacking type and matching roster entries.

Water/Fighting forms an incoming-damage profile where attacking type effectiveness is multiplied. Electric, Grass, Flying, Psychic, and Fairy attacks deal 2x damage, while Fire, Water, Ice, Bug, Rock, Dark, and Steel are resisted. The directory connects to Pokemon Champions entries with this exact dual typing, retaining matchup value even if no roster matches exist.

1 exact roster entriesIncoming damage
Defensive matchupsDamage received

Combined typing multiplies each attacking type's effectiveness to determine exact damage taken into Water/Fighting.

Water/Fighting Defensive Matchups and Incoming Damage Multipliers

Damage into a Water/Fighting defender is calculated by multiplying each attacking type's effectiveness against Water and Fighting. The groups below detail the resulting 2x weaknesses and 0.5x resistances. When opposing multipliers cancel out, attacking types deal neutral 1x damage, documented for complete type-chart context. These outcomes reflect base typing only, excluding abilities, items, and battle modifiers.

4×

Double weaknesses

0 attacking types

No attacking type lands in this multiplier group.

¼×

Double resistances

0 attacking types

No attacking type lands in this multiplier group.

0×

Immunities

0 attacking types

No attacking type lands in this multiplier group.

These values describe the base type chart only. Abilities, moves, items, and field effects can change how an individual battle resolves.

Related type combinations

Swap one partner to observe how a single type substitution reshapes the full incoming-damage profile and roster representation.

Continue dual-type exploration with shared Water or Fighting pairings

Review dual-type profiles retaining either Water or Fighting while changing the partner type. Sharing one type does not guarantee a similar defensive profile, as a new partner completely transforms weaknesses, resistances, and immunities. Whether a neighboring combination currently holds exact roster representation or remains empty, each serves as a valid type-chart research destination for controlled matchup comparison.

Dual-Type Combination Directory

Compare Water/Fighting with other dual-type combinations

Explore related dual-type profiles by keeping Water or Fighting and changing the other defending type. Comparing alternate combinations reveals how different typings shift your incoming damage multipliers, weaknesses, and available Pokemon Champions roster entries.

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