Double weaknesses
1 attacking types
Grass/Ground
Exact weakness, resistance, and immunity calculations for the Grass/Ground defending pair
Grass/Ground multiplies each attacking type's effectiveness against both defending types for a complete incoming-damage profile. Ice deals 4x, Fire/Flying/Bug deal 2x, Ground and Rock resist at 0.5x, and Electric is nullified. Remaining types deal neutral 1x. Champions entries with this exact pair appear when available; related combinations reveal how replacing one type changes the full table.
How each attacking type's effectiveness against Grass and Ground multiplies into the damage received
Each attacking type's effectiveness against Grass and Ground is multiplied for incoming damage. Ice hits 4x because both types are individually weak to it. Electric deals 0x thanks to Ground's immunity. Fire, Flying, and Bug deal 2x; Ground and Rock are halved. Neutral types cancel or match evenly and are listed for chart completeness. Results reflect base typing only, before abilities, items, or field effects.
1 attacking types
3 attacking types
2 attacking types
0 attacking types
No attacking type lands in this multiplier group.
1 attacking types
11 attacking types
These values describe the base type chart only. Abilities, moves, items, and field effects can change how an individual battle resolves.
Change one partner type to see how the full defensive profile and exact roster representation shift.
Retaining Grass or Ground establishes a baseline, but changing the partner type transforms the incoming damage profile. Each nearby combination reveals how a single substitution alters weaknesses, resistances, and immunities. Sharing one type does not guarantee a similar matchup spread or identical roster representation. Browse these dual-type profiles as neutral research paths, whether they feature populated rosters or remain empty.
7 roster entries
Grass/Ghost matchup profile
6 roster entries
Grass/Poison Matchup Profile
5 roster entries
Ground/Steel Defensive Matchup Profile
4 roster entries
Grass/Dragon matchup profile
3 roster entries
Grass/Fighting Matchup Profile
3 roster entries
Ground/Ghost Matchup Profile
2 roster entries
Fire/Grass Type Combination Profile
2 roster entries
Explore Fire/Ground Defensive Matchups
2 roster entries
Grass/Fairy Matchup Profile
2 roster entries
Grass/Ice Matchup Profile
2 roster entries
Ground/Dragon Matchup Profile
2 roster entries
Water/Ground Type Matchup Profile
See how replacing either Grass or Ground with a different defending type changes the full incoming-damage profile. Browse nearby combinations that retain one type and alter the other to understand how weakness, resistance, and immunity patterns shift across the Pokemon Champions type chart.
Exact dual-type Champions roster entries for Grass and Ground combinations.
Any Pokemon matching this exact dual typing must carry both Grass and Ground, regardless of order. Results below show the current Champions roster for this pair. While shared typing creates a baseline defensive profile, individual stats, abilities, and moves dictate combat roles. Open specific profiles to evaluate mechanics, or reference the matchup data above when no exact roster match currently exists.