Double weaknesses
0 attacking types
No attacking type lands in this multiplier group.
Normal/Fighting
Incoming damage calculations for the Normal and Fighting type pair
Normal/Fighting combines a Ghost immunity with targeted resistances to Bug, Rock, and Dark while taking doubled damage from Fighting, Flying, Psychic, and Fairy. Ten attacking types deal neutral 1x damage. All values reflect incoming effectiveness only, separate from abilities, stats, or field effects. Browse exact-typing Pokemon Champions entries and nearby combinations sharing either defending type.
Combined type-chart effectiveness for incoming attacks against Normal/Fighting combinations.
Multiply an attacking type's effectiveness against Normal and Fighting to calculate incoming damage. Shared vulnerabilities stack to 4x, while a weakness and a resistance cancel to neutral 1x. The groups list attacking types by 4x double weaknesses, 2x weaknesses, 1/2x resistances, 1/4x double resistances, 0x immunities, and neutral 1x hits. These outcomes reflect base type-chart math only, excluding abilities, items, or field effects.
0 attacking types
No attacking type lands in this multiplier group.
4 attacking types
3 attacking types
0 attacking types
No attacking type lands in this multiplier group.
1 attacking types
10 attacking types
These values describe the base type chart only. Abilities, moves, items, and field effects can change how an individual battle resolves.
See how changing one type alters defensive matchups and roster representation while retaining a shared baseline.
Each linked profile retains either Normal or Fighting while substituting the partner type. Compare how a single type change transforms weaknesses, resistances, immunities, and neutral damage. A shared type establishes a baseline but does not guarantee an identical defensive matchup profile. Browse both represented combinations and valid empty rosters to research precise type-chart differences across nearby pairings.
5 roster entries
Fire/Fighting defensive matchup profile
4 roster entries
Fighting/Psychic Matchup Profile
4 roster entries
Normal/Flying Type Combination Profile
3 roster entries
Fighting/Dark Matchup Profile
3 roster entries
Fighting/Flying Matchup Profile
3 roster entries
Grass/Fighting Matchup Profile
3 roster entries
Normal/Psychic Type Combination Profile
2 roster entries
Fighting/Bug Type Matchup Profile
2 roster entries
Fighting/Poison Matchup Profile
2 roster entries
Fighting/Steel Matchup Profile
2 roster entries
Ice/Fighting matchup profile
2 roster entries
Normal/Dragon type matchup calculations
Explore other dual-type pairings sharing Normal or Fighting. Adjacent combinations reveal how a second type shifts weaknesses, resistances, and immunities. Use related matchups to inform coverage decisions across Pokemon Champions.
Explore the roster representation for the exact Normal and Fighting dual typing, recognizing both types equally without hierarchy.
Any listed entry carries exactly both Normal and Fighting types, regardless of which type appears first. If the current Champions roster features no exact matches, the standard type-chart matchup data remains available. Sharing this dual typing establishes shared defensive baselines, but individual stats, abilities, and movepools dictate actual combat roles. Open specific Pokemon profiles to evaluate unique mechanics.