Double weaknesses
1 attacking types
Water/Flying
Evaluating how Water and Flying combine to shape resistances, weaknesses, and Ground immunity.
Water and Flying merge into one incoming-damage calculation by multiplying each attacking type's effectiveness. The combined profile produces a 4x Electric weakness, a Rock weakness, five resistances, and a Ground immunity. Evaluate exact Pokemon Champions entries with this dual typing, and compare replacing either type to see how the defensive chart changes.
Combined type-chart effectiveness for every attacking type into a Water/Flying defender
Each attacking type's effectiveness against Water and Flying is multiplied for incoming damage. Electric hits both for 2x, creating a 4x double weakness. Rock deals 2x. Fire, Water, Fighting, Bug, and Steel are resisted. Ground is negated by Flying. Neutral types deal 1x, listed for full coverage. Base typing only—before abilities, items, or field effects.
1 attacking types
1 attacking types
5 attacking types
0 attacking types
No attacking type lands in this multiplier group.
1 attacking types
10 attacking types
These values describe the base type chart only. Abilities, moves, items, and field effects can change how an individual battle resolves.
Compare how substituting one type alters defensive matchups and roster representation for nearby pairs.
Each linked dual-type profile retains either Water or Flying while replacing the partner type. Comparing them shows how a single type substitution shifts weaknesses, resistances, immunities, and neutral results. Exploring shared combinations also reveals roster representation differences. Keeping one type never guarantees a similar defensive profile, because the changed partner reshapes matchup calculations.
6 roster entries
Water/Dark Matchup Profile
5 roster entries
View Water/Psychic matchup profile
4 roster entries
Flying/Dragon Type Matchup Profile
4 roster entries
Normal/Flying Type Combination Profile
3 roster entries
Fighting/Flying Matchup Profile
3 roster entries
Fire/Flying Matchup Profile
3 roster entries
Flying/Steel matchup and roster entries
2 roster entries
Electric/Flying Matchup Profile
2 roster entries
Flying/Bug Type Matchup Profile
2 roster entries
Flying/Rock Matchup Profile
2 roster entries
Water/Fairy Matchup Profile
2 roster entries
Water/Ghost Type Matchup Profile
Expand the defensive analysis by exploring combinations that retain either Water or Flying. Swapping one defending type reveals new resistances, immunities, and multipliers that reshape the full incoming-damage chart in Pokemon Champions.
See which Champions roster entries carry both Water and Flying types, then compare individual stats and movepools.
An exact match requires both Water and Flying types, regardless of which type is listed first. These entries share a base defensive profile, but individual stats, abilities, and moves determine actual combat roles. Open any matching profile to evaluate a specific Champions toolkit. If no current entries carry this pair, the matchup profile remains valid for type-chart comparison.

Gyarados features a massive physical attack stat and unique evolutionary history, making it a pivotal subject for team planning. This evaluation covers its core defensive weaknesses, the influence of its Intimidate ability on combat, and the tactical considerations required for effectively incorporating this destructive force into active battle lineups.

Pelipper serves as a resilient Water and Flying type entry, notable for its significant defensive utility and specialized aquatic design. Researching these specific biological traits and core stat distributions helps clarify the role of this creature during team development and strategic planning sessions within Pokemon Champions.