Primary effect
Gives the user's side the Light Screen status for 5 turns.
Rest functions as a defensive psychic-type status move capable of fully restoring user HP while simultaneously curing existing status conditions. Upon successful execution, the user enters a sleep state for exactly two turns, provided the current HP is not already full. Assess the viability of this restoration mechanic across different battle scenarios and team compositions for optimal strategic deployment.
Evaluating Rest requires balancing the full restoration of hit points and total status clearance against a mandatory two-turn dormant state. This Psychic-type status move functions exclusively on the user, requiring players to weigh urgent health preservation against the risks of being unable to act. Mastery of this move demands precise timing to mitigate defensive vulnerabilities.
Power
0
Accuracy
101%
Priority
0
Effect rate
—
Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full.
Rest relies on precise mechanical indicators to determine how a user transitions into a sleep state. These flags clarify interactions with field hazards and passive abilities, allowing players to read exactly how this move navigates complex battle systems. Proper interpretation ensures reliable usage during critical turns, separating basic recovery from advanced defensive maneuvering.
This move does not pick up any of the tracked Pokemon Champions interaction traits above.
Rest relies heavily on the defensive synergy of its practitioners. Reviewing the complete list of Pokemon that gain access to this status effect allows players to determine which bulky candidates capitalize most on full health recovery. Understanding this distribution clarifies exactly how often restorative mechanics appear within specific team compositions.
Rest provides total restoration at the expense of two turns spent in sleep, creating a unique utility profile. By comparing these mechanics against moves that offer partial healing or specific condition cures, players can refine their defensive strategies. This data highlights relevant alternatives to help determine if total recovery fits a specific build or if lighter, faster options better serve the team.
Primary effect
Gives the user's side the Light Screen status for 5 turns.
Primary effect
Boosts the user's Sp. Atk and Sp. Def stats by 1 stage.
Review additional status moves, recovery mechanics, and psychic-type capabilities to refine battle strategies. Compare healing effects against offensive options to build more resilient teams for upcoming competitive encounters.