Primary effect
The user gains the Recharging status on the turn after this move is used.
Facade functions as a Normal-type physical move within Pokemon Champions, dealing increased power when the user suffers from burn, paralysis, or poisoning. Understanding these unique interaction mechanics allows for precise calculation of output damage during competitive exchanges where standard burn penalties are ignored.
Facade functions as a versatile Normal-type physical strike that thrives when a combatant suffers from poison, burn, or paralysis. By doubling base power upon status infliction and ignoring the typical physical damage reduction associated with burn effects, this move serves as a reliable tactical response to status-heavy team compositions and common field hazards.
Power
70
Accuracy
100%
Priority
0
Effect rate
—
This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned.
Understanding move flags provides essential context for how Facade operates within complex battle environments. Identifying contact status and burn immunity allows players to anticipate defensive interactions and field effects accurately. These mechanical markers clarify how the move interacts with specific abilities and battle-wide rules to ensure consistent execution.
Identifying the specific Pokemon that learn Facade provides critical insights into how this powerful physical option integrates into diverse team compositions. Reviewing the complete learner pool allows trainers to cross-reference move compatibility with individual base stats and abilities, effectively transforming technical move data into actionable roster planning strategies.
Examine moves that offer similar physical damage profiles to understand how situational output compares against standard strike options. Assessing these alternatives reveals critical trade-offs in power scaling, accuracy, and secondary utility when managing status conditions or team synergy. Use these comparisons to identify which attacks align best with specific combat roles or required target interactions during complex battle sequences.
Primary effect
The user gains the Recharging status on the turn after this move is used.
Primary effect
Has a 30% chance of paralyzing the target. If the target has the Minimized status this move's power is doubled and it will be sure to hit.
Primary effect
The user takes 1/3 of the damage dealt by this move.
Primary effect
Deals damage to the target equal to its remaining HP minus the user's remaining HP. This move fails if the target's HP is the same as or lower than the user's.
Investigate additional move categories and type interactions to optimize team performance. Comparing diverse move profiles provides the necessary clarity for building effective battle strategies and understanding complex offensive options.