Primary effect
If multiple Pokémon use this move in the same turn the second user onward will act immediately after the first and the power of the second Round onward will be doubled.
Sound interactions
Understand how the sound flag triggers unique interactions independently of type or power.
Sound-based moves in Pokemon Champions carry a mechanic flag that triggers effects when referenced by abilities or battle conditions. This operates independently of a move's visible type, damage category, or base power. The directory groups every flagged move into a filterable list to evaluate secondary effects and ability interactions.
The sound-based flag applies independently of a move's type, damage category, or visible animation.
Processed moves belong to this category when their isSoundMove flag is true. The group includes damaging and status moves across multiple types, meaning the sound property functions independently from type or damage category. These interactions apply only when another specific mechanic explicitly references this flag. Review move details and relevant abilities to confirm exact boundaries.
What to compare
Damaging pressure versus status or field utility
Type, target pattern, accuracy, and secondary effect
Availability across Pokemon and interaction-sensitive matchups
Keep in mind
A sound-themed name or animation does not necessarily mean a move participates in sound-specific interactions.
Single moves can carry multiple mechanic flags, opening different interaction lenses across abilities and items.
Sound-based attacks often intersect with other mechanic categories, creating layered rule interactions during battle. Browse the related move directories to trace how different flags combine with abilities and held items. Viewing mechanics from multiple angles helps clarify edge cases and ensures accurate damage and effect calculations across distinct combat scenarios.
Select any entry in the directory to open a detailed profile covering power, accuracy, and specific ability interactions. Use the type and category filters to narrow the list and quickly identify which attacks or status moves carry the sound flag for your matchup research.
Browse the complete catalog of moves governed by sound mechanics and evaluate their combat parameters side by side.
Filter the complete catalog of attacks governed by the sound mechanic. While these options share core interaction rules, their underlying performance varies. Compare base power, accuracy, and physical, special, or status categories alongside total Pokemon learner distribution. Sharing a sound flag does not make moves interchangeable, so verify exact type matchups and damage output before finalizing a team strategy.
Primary effect
If multiple Pokémon use this move in the same turn the second user onward will act immediately after the first and the power of the second Round onward will be doubled.
Primary effect
Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
Primary effect
If there are other Pokémon in the target's party that can switch into battle the target is forced to switch out of battle and is replaced by one of those Pokémon at random.
Primary effect
Confuses the target if its stats were boosted during the turn this move is used.
Primary effect
Gives the target the Healing Prevented status for 2 turns.
Primary effect
Boosts the Attack stats of the user and its allies by 1 stage.
Primary effect
Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
Primary effect
Lowers the target's Attack and Sp. Atk stats by 1 stage. The user then switches out of battle to be replaced by another party Pokémon.
Primary effect
Lowers the target's Attack and Sp. Atk stats by 1 stage.
Primary effect
The user loses 1/3 of its max HP to boost its Attack Defense Sp. Atk Sp. Def and Speed stats by 1 stage. This move fails if the user doesn't have enough remaining HP.
Primary effect
The user cures the status conditions of all the Pokémon in its party including itself as well as its allies.