Double weaknesses
0 attacking types
No attacking type lands in this multiplier group.
Ground/Dark
How Ground and Dark combine to shape every attacking-type interaction in Pokemon Champions
Ground/Dark pairs Electric and Psychic immunities with 2x weaknesses to Water, Grass, Ice, Fighting, Bug, and Fairy and resistances to Poison, Rock, Ghost, and Dark. Each attacking type's effectiveness is multiplied across both defending types, so some matchups cancel to neutral while others stack. A roster section lists Pokemon Champions entries with this exact dual typing.
Combined typing multiplies each attacking type's effectiveness against Ground and Dark to determine received damage.
Each attacking type below deals damage into a defending Ground/Dark Pokemon. Effectiveness against both types is multiplied — two 2x weaknesses yield 4x damage, while a 2x weakness and 0.5x resistance cancel to 1x. Every attacking type appears, including neutral matchups. These results reflect the base type chart only, before abilities, items, weather, or field effects.
0 attacking types
No attacking type lands in this multiplier group.
6 attacking types
4 attacking types
0 attacking types
No attacking type lands in this multiplier group.
2 attacking types
6 attacking types
These values describe the base type chart only. Abilities, moves, items, and field effects can change how an individual battle resolves.
Change one partner type while retaining Ground or Dark to compare how a single substitution reshapes the full incoming-damage profile.
Each linked profile retains Ground or Dark while swapping the partner type. Sharing one type does not guarantee similar weaknesses, resistances, or immunities, because the changed partner can reshape the full incoming-damage profile. Both represented and empty combinations are equally valid for comparing how one substitution alters defensive interactions.
6 roster entries
Water/Dark Matchup Profile
5 roster entries
Ground/Steel Defensive Matchup Profile
3 roster entries
Fighting/Dark Matchup Profile
3 roster entries
Fire/Dark matchup and roster profile
3 roster entries
Ghost/Dark Matchup Profile
3 roster entries
Ground/Ghost Matchup Profile
2 roster entries
Explore Fire/Ground Defensive Matchups
2 roster entries
Ground/Dragon Matchup Profile
2 roster entries
Explore the Psychic/Dark matchup profile
2 roster entries
Rock/Dark Defensive Matchup Profile
2 roster entries
Water/Ground Type Matchup Profile
1 roster entries
Dark/Fairy matchup and roster profile
Explore related Ground or Dark combinations in Pokemon Champions to see how swapping one defending type shifts the incoming-damage table. Comparing nearby pairings shows which resistances persist, which weaknesses change, and how a single type swap reshapes the matchup profile.
Explore the current roster entries matching both the Ground and Dark types exactly, regardless of their listed order.
Exact matches require both Ground and Dark in a typing profile, regardless of the listed order. Because stats, abilities, and learnsets alter strategic roles, sharing a combination never makes entries interchangeable. If the Champions roster currently lacks an exact match, the matchup profile still serves as a reliable reference. Open individual profiles to evaluate specific stat distributions and movepools.