Double weaknesses
1 attacking types
Water/Ground
Full incoming matchup table for the combined Water and Ground defending typing
The Water/Ground pairing multiplies each attacking type's effectiveness against both defending types into one incoming-damage value. Grass deals 4x, Electric is nullified, and Fire, Poison, Rock, and Steel resist at 0.5x. Twelve neutral attackers complete the table. Pokemon Champions entries with this exact pair are cross-referenced, and related combinations show how one type swap changes the profile.
Combined type-chart context for Water/Ground resistance, weakness, and immunity calculations
Incoming damage to a defending Water/Ground Pokemon is calculated by multiplying each attacking type's effectiveness against Water and Ground. The groups below document how these interactions stack into 4x double weaknesses, 0.5x resistances, 0x immunities, and neutral 1x damage. Matchups reflect pure type-chart calculations before abilities, items, or field modifiers are applied.
1 attacking types
0 attacking types
No attacking type lands in this multiplier group.
4 attacking types
0 attacking types
No attacking type lands in this multiplier group.
1 attacking types
12 attacking types
These values describe the base type chart only. Abilities, moves, items, and field effects can change how an individual battle resolves.
Substituting one partner type alters the complete incoming-damage profile and exact roster representation.
Explore neighboring profiles that retain either Water or Ground while introducing a new partner. Sharing one member provides a baseline, but replacing the other type can completely transform weaknesses, resistances, immunities, and exact roster representation. Review both currently represented and completely empty combinations as equally valid research paths to measure how a single type substitution reshapes the full defensive structure.
6 roster entries
Water/Dark Matchup Profile
5 roster entries
Ground/Steel Defensive Matchup Profile
5 roster entries
View Water/Psychic matchup profile
3 roster entries
Ground/Ghost Matchup Profile
2 roster entries
Explore Fire/Ground Defensive Matchups
2 roster entries
Ground/Dragon Matchup Profile
2 roster entries
Water/Fairy Matchup Profile
2 roster entries
Water/Flying Type Matchup Profile
2 roster entries
Water/Ghost Type Matchup Profile
2 roster entries
Water/Poison matchup profile
1 roster entries
Electric/Ground Matchup Profile
1 roster entries
Grass/Ground Matchup Profile
See how replacing Water or Ground shifts the incoming-damage table. Browse other dual-type profiles to find pairings that share the Grass 4x weakness, keep the Electric immunity, or trade resisted types for different coverage. Each combination includes its own matchup breakdown and roster cross-reference.
Champions database entries matching the exact dual typing profile, requiring both Water and Ground in any order.
Explore Pokemon Champions entries possessing exactly Water and Ground, regardless of listing order. While this dual typing establishes a shared defensive profile, individual stats, abilities, and movepools still dictate distinct combat roles. If no entries appear, the type-chart matchup profile remains available for comparison. Open specific Pokemon profiles to evaluate exact base stats rather than treating shared typing as interchangeable.

Swampert brings a unique Water and Ground typing to Pokemon Champions team compositions. Assessing its stat percentiles provides the necessary context for tactical positioning and understanding defensive or offensive capabilities during specialized gameplay scenarios.

Mega Swampert operates as a formidable Water and Ground type entity. Investigating its specific percentile rankings for physical attack and overall base statistics enables informed decisions regarding its role in battle. Detailed examination of these core traits ensures that tactical team builders understand its inherent advantages during squad assembly.