Normal/Ground

Normal/Ground Defensive Type Profile: Weaknesses, Resistances, and Immunities in Pokemon Champions

Incoming-damage calculation for the Normal/Ground dual typing, with exact-roster matching

Normal/Ground combines two defending types into a single incoming-damage profile by multiplying each attacking type's effectiveness. Water, Grass, Ice, and Fighting deal 2x damage, Poison and Rock are resisted, and Electric and Ghost are fully blocked. Ten types stay neutral. Find exact-typing Pokemon Champions entries and compare related combinations by changing one type.

1 exact roster entriesIncoming damage
Defensive matchupsDamage received

Combined typing multiplies each attacking type's effectiveness against Normal and Ground to determine incoming damage received.

Normal/Ground Defensive Matchups: Weaknesses, Resistances, and Immunities

Each attacking type below deals incoming damage into a Normal/Ground defender. The chart multiplies each type's effectiveness against Normal and Ground together. Two weaknesses stack to 4x, a weakness and a resistance cancel to 1x, and immunity on either type yields 0x. Matchups are grouped from 4x through 0x, with neutral 1x types listed in full. Values reflect base typing only, before abilities, items, or field modifiers.

4×

Double weaknesses

0 attacking types

No attacking type lands in this multiplier group.

¼×

Double resistances

0 attacking types

No attacking type lands in this multiplier group.

These values describe the base type chart only. Abilities, moves, items, and field effects can change how an individual battle resolves.

Related type combinations

Change one partner type and measure how the full incoming-damage profile shifts.

Nearby Dual-Type Profiles Sharing Normal or Ground

Each linked profile retains either Normal or Ground while changing the other partner type. Holding one type constant provides a baseline, but a single substitution can still transform the complete weakness, resistance, and neutral spread. Compare roster representation and matchup shifts across these combinations. Populated or empty, each serves as distinct research data, not a strategic alternative.

Dual-Type Combination Directory

Compare Normal/Ground with Related Dual-Type Combinations

Replacing one defending type in the Normal/Ground pairing shifts the entire incoming-damage table. Explore Normal or Ground with other types to see how weaknesses, resistances, and immunities change, and find the right defensive fit in Pokemon Champions.

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