Double weaknesses
0 attacking types
No attacking type lands in this multiplier group.
Normal/Ground
Incoming-damage calculation for the Normal/Ground dual typing, with exact-roster matching
Normal/Ground combines two defending types into a single incoming-damage profile by multiplying each attacking type's effectiveness. Water, Grass, Ice, and Fighting deal 2x damage, Poison and Rock are resisted, and Electric and Ghost are fully blocked. Ten types stay neutral. Find exact-typing Pokemon Champions entries and compare related combinations by changing one type.
Combined typing multiplies each attacking type's effectiveness against Normal and Ground to determine incoming damage received.
Each attacking type below deals incoming damage into a Normal/Ground defender. The chart multiplies each type's effectiveness against Normal and Ground together. Two weaknesses stack to 4x, a weakness and a resistance cancel to 1x, and immunity on either type yields 0x. Matchups are grouped from 4x through 0x, with neutral 1x types listed in full. Values reflect base typing only, before abilities, items, or field modifiers.
0 attacking types
No attacking type lands in this multiplier group.
4 attacking types
2 attacking types
0 attacking types
No attacking type lands in this multiplier group.
2 attacking types
10 attacking types
These values describe the base type chart only. Abilities, moves, items, and field effects can change how an individual battle resolves.
Change one partner type and measure how the full incoming-damage profile shifts.
Each linked profile retains either Normal or Ground while changing the other partner type. Holding one type constant provides a baseline, but a single substitution can still transform the complete weakness, resistance, and neutral spread. Compare roster representation and matchup shifts across these combinations. Populated or empty, each serves as distinct research data, not a strategic alternative.
5 roster entries
Ground/Steel Defensive Matchup Profile
4 roster entries
Normal/Flying Type Combination Profile
3 roster entries
Ground/Ghost Matchup Profile
3 roster entries
Normal/Psychic Type Combination Profile
2 roster entries
Explore Fire/Ground Defensive Matchups
2 roster entries
Ground/Dragon Matchup Profile
2 roster entries
Normal/Dragon type matchup calculations
2 roster entries
Normal/Fire Defensive Matchups
2 roster entries
Water/Ground Type Matchup Profile
1 roster entries
Electric/Ground Matchup Profile
1 roster entries
Grass/Ground Matchup Profile
1 roster entries
Ground/Dark matchup profile
Replacing one defending type in the Normal/Ground pairing shifts the entire incoming-damage table. Explore Normal or Ground with other types to see how weaknesses, resistances, and immunities change, and find the right defensive fit in Pokemon Champions.
Explore exact dual-type Normal and Ground entries, then review individual stats, abilities, and moves.
Entries below match the exact Normal and Ground typing, requiring both types regardless of which appears first. While these Pokemon share a base defensive profile, their individual stats, abilities, and moves vary greatly. Open a profile to evaluate its specific toolkit. If the current Champions roster lacks an exact match, the Normal and Ground matchup profile remains valid for direct comparison.