Double weaknesses
0 attacking types
No attacking type lands in this multiplier group.
Electric/Fighting
Incoming damage calculation for the exact Electric and Fighting dual typing across all attacking types
Electric/Fighting multiplies two defending types' effectiveness into a single incoming-damage result per attacking type. Ground, Psychic, and Fairy deal 2x damage; Electric, Bug, Rock, Dark, and Steel are resisted at 0.5x. Ten types deal neutral 1x with no 4x weaknesses or immunities. Browse Pokemon Champions roster entries with this exact pair and compare adjacent combinations that swap one defending type.
Multiply attacking type effectiveness against both Electric and Fighting to calculate incoming damage multipliers.
Incoming damage to an Electric/Fighting Pokemon is found by multiplying an attacking type's effectiveness against both defending types. A 2x weakness and a 0.5x resistance cancel into neutral 1x damage. The groups below show 2x weaknesses, 1/2x resistances, and 1x neutral attacks. This reflects base type-chart data only, excluding abilities, items, or battle modifiers.
0 attacking types
No attacking type lands in this multiplier group.
3 attacking types
5 attacking types
0 attacking types
No attacking type lands in this multiplier group.
0 attacking types
No attacking type lands in this multiplier group.
10 attacking types
These values describe the base type chart only. Abilities, moves, items, and field effects can change how an individual battle resolves.
Compare how changing one partner type alters the defensive profile and roster representation while retaining a shared typing.
Related profiles keep either Electric or Fighting while swapping the partner. Retaining one type does not guarantee identical matchup results, since substituting the second member can transform weaknesses, resistances, and immunities. Comparing these combinations shows how a single type change reshapes the incoming-damage profile and exact roster representation. Populated and empty pairings are valid research paths.
5 roster entries
Fire/Fighting defensive matchup profile
4 roster entries
Fighting/Psychic Matchup Profile
3 roster entries
Fighting/Dark Matchup Profile
3 roster entries
Fighting/Flying Matchup Profile
3 roster entries
Grass/Fighting Matchup Profile
2 roster entries
Electric/Flying Matchup Profile
2 roster entries
Fighting/Bug Type Matchup Profile
2 roster entries
Fighting/Poison Matchup Profile
2 roster entries
Fighting/Steel Matchup Profile
2 roster entries
Ice/Fighting matchup profile
1 roster entries
Electric/Dark Matchup Profile
1 roster entries
Electric/Dragon Matchup Profile
Electric and Fighting interact differently alongside other defending types. Explore combinations like Electric/Steel or Fighting/Fairy to see how swapping one type shifts weaknesses and resistances. Each applies the same multiplier-based calculation for consistent defensive comparisons.
Explore roster entries carrying both Electric and Fighting types, ordered in either position, to compare individual combat profiles.
Entries qualify only when carrying both Electric and Fighting types, regardless of order. While this pairing sets a baseline defensive profile, matching Champions still differ in stats, abilities, and roles. If the roster lacks entries with this dual typing, the type-chart profile above remains valid for theoretical evaluation. When results appear, open individual profiles to research specific matchup data.