Double weaknesses
0 attacking types
No attacking type lands in this multiplier group.
Flying/Rock
Combined Flying and Rock weaknesses, resistances, immunities, and neutral matchups
Flying and Rock combine defensively in Pokemon Champions, producing five 2x weaknesses—Water, Electric, Ice, Rock, and Steel—five resistances, and a Ground immunity. Each multiplier comes from multiplying an attacking type's effectiveness against both defending types. Roster entries with exactly these two types demonstrate the profile, while nearby combinations reveal how swapping one type reshapes incoming damage.
Combined type-chart effectiveness for incoming damage against Flying/Rock Pokemon.
Every attacking type's effectiveness against Flying and Rock is multiplied to calculate incoming damage. This yields 2x weaknesses to Water, Electric, Ice, Rock, and Steel, plus 0.5x resistances to Normal, Fire, Poison, Flying, and Bug. Ground attacks deal 0x damage from the Flying immunity. Remaining types that cancel out deal neutral 1x damage. These groups reflect base type-chart math only, excluding abilities, items, or field effects.
0 attacking types
No attacking type lands in this multiplier group.
5 attacking types
5 attacking types
0 attacking types
No attacking type lands in this multiplier group.
1 attacking types
7 attacking types
These values describe the base type chart only. Abilities, moves, items, and field effects can change how an individual battle resolves.
Compare nearby type pairings that retain Flying or Rock while swapping the partner type.
Review dual-type profiles keeping Flying or Rock while swapping the partner. One substitution restructures the incoming-damage profile, altering weaknesses, resistances, and immunities. Compare how these single changes shift defensive matchups and exact roster representation. Sharing one type does not ensure a similar profile, making represented and empty combinations equally valid for research.
4 roster entries
Flying/Dragon Type Matchup Profile
4 roster entries
Normal/Flying Type Combination Profile
3 roster entries
Fighting/Flying Matchup Profile
3 roster entries
Fire/Flying Matchup Profile
3 roster entries
Flying/Steel matchup and roster entries
2 roster entries
Electric/Flying Matchup Profile
2 roster entries
Flying/Bug Type Matchup Profile
2 roster entries
Ice/Rock Defensive Matchup Profile
2 roster entries
Poison/Rock Matchup Profile
2 roster entries
Rock/Dark Defensive Matchup Profile
2 roster entries
Rock/Steel Matchup Profile
2 roster entries
Water/Flying Type Matchup Profile
Replacing one defending type in the Flying/Rock pair can shift weaknesses, alter resistances, or remove key immunities. Explore related combinations like Flying/Steel or Rock/Ground to see how the incoming-damage table changes, and check the roster for Pokemon sharing this exact typing.
Roster representation for the exact dual-type pair, regardless of type order.
An entry qualifies only when both Flying and Rock appear in its exact typing, regardless of which type comes first. Sharing this profile dictates core defensive matchups, but individual Pokemon still differ heavily in base stats, abilities, moves, and roles. If the Champions roster lacks this exact pair, the dual-type matchup profile remains valid. Open matching profiles to evaluate specific data.

Dive into Aerodactyl's raw data, including its impressive Speed and Attack stats, along with its Rock/Flying type vulnerabilities. This profile helps you strategically evaluate its best use cases, understand its weaknesses, and build a more effective roster by leveraging its unique strengths in competitive play.

Mega Aerodactyl features extreme speed metrics and formidable attack power that define its role in battle. Use these detailed stat breakdowns and percentile standings to determine the optimal placement for this Rock and Flying type fossil within diverse team structures and competitive formats.