Primary effect
This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned.
Direct-contact interactions
Understand the mechanical flag that triggers reactive abilities and item effects.
Contact moves in Pokemon Champions function as a mechanical flag rather than an animation description. Physical attacks are not automatically flagged, while some special-category moves trigger contact effects. Filter the complete directory of flagged attacks by type and category to evaluate matchup risks and identify which moves activate reactive abilities or held item defenses.
A precise database of moves sharing the isContactMove flag, outlining how physical interactions trigger specific battle effects.
Contact is a mechanical flag rather than a description of range or animation. It determines if an ability, item, or field effect reacts when a move touches the target. Physical attacks are not automatically contact moves, and some special attacks may still make contact. Interactions can trigger on the attacker or target. Verify individual move data and interacting effects before assuming a battle outcome.
What to compare
Contact exposure versus comparable non-contact alternatives
Power, accuracy, recoil, and secondary effects
Learner distribution and the Pokemon likely to use each move
Keep in mind
A physical move does not automatically make contact, and contact moves are not limited to physical attacks.
A single attack can carry multiple mechanic tags, so viewing alternate groupings reveals different combat interaction layers.
Pokemon Champions attacks frequently operate under multiple mechanical rules. A move might require physical contact to trigger an opponent's ability, yet also carry a separate flag governing its interaction with protective states or substitution mechanics. Exploring these related indexes allows players to isolate overlapping behaviors and verify how different combat conditions function across the broader attack database.
Examine specific flagged attacks by opening individual move profiles. Verify base power, accuracy, and type for each entry, then cross-reference the exact trigger rules to see how contact moves interact with reactive abilities and held items during battle matchups.
Review every Pokemon Champions move that triggers direct contact, sorted by battle category, power, and learner availability.
The results list every processed move with an active contact flag. Compare entries by elemental type, battle category, base power, and accuracy to evaluate specific team roles. Reviewing learner counts clarifies distribution limits. Sharing direct contact mechanics does not make these moves interchangeable, as secondary effects and damage calculations vary significantly across entries.
Primary effect
This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned.
Primary effect
The user gains the Recharging status on the turn after this move is used.
Primary effect
Has a 30% chance of paralyzing the target. If the target has the Minimized status this move's power is doubled and it will be sure to hit.
Primary effect
If the user is not already holding an item it steals the target's held item.
Primary effect
The user takes 1/3 of the damage dealt by this move.
Primary effect
The user gains the Underground status on the turn this move is used then attacks on the following turn.
Primary effect
Removes the Light Screen Reflect and Aurora Veil statuses on the target's side.
Primary effect
Has a 30% chance of lowering the target's Defense stat by 1 stage.
Primary effect
This move's power is doubled if the user attacks after the target.
Primary effect
This move's power is doubled if the user couldn't act or its move missed or failed on the previous turn.
Primary effect
Deals damage to the target equal to its remaining HP minus the user's remaining HP. This move fails if the target's HP is the same as or lower than the user's.
Primary effect
This move's power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.
Primary effect
Has a 20% chance of lowering the target's Defense stat by 1 stage.
Primary effect
The heavier the target the greater this move's power (ranging between 20 and 120).
Primary effect
This move fails if the user has already taken damage from a move in the same turn.
Primary effect
The less HP the user has left the greater this move's power (ranging between 20 and 200).