Double weaknesses
0 attacking types
No attacking type lands in this multiplier group.
Electric/Ghost
Combined weaknesses, resistances, and immunities calculated from both defending types
Electric and Ghost combine into one incoming-damage profile by multiplying each attacking type's effectiveness against both defenders. Ground, Ghost, and Dark deal 2x damage, while Electric, Poison, Flying, Bug, and Steel are resisted at 0.5x. Normal and Fighting attacks are fully blocked. See the full matchup table and Pokemon Champions entries with this exact typing, then compare related combinations.
Combined type-chart results for incoming attacks against an Electric/Ghost Pokemon, calculated by multiplying effectiveness.
Incoming damage against Electric/Ghost is calculated by multiplying an attacking type's effectiveness against Electric and Ghost. Read the groups below to find 2x weaknesses like Ground, 1/2x resistances like Flying, and 0x immunities like Normal. Neutral 1x outcomes are explicitly listed for complete type-chart context. Results reflect raw dual typing only, excluding abilities, items, weather, and other battle modifiers.
0 attacking types
No attacking type lands in this multiplier group.
3 attacking types
5 attacking types
0 attacking types
No attacking type lands in this multiplier group.
2 attacking types
8 attacking types
These values describe the base type chart only. Abilities, moves, items, and field effects can change how an individual battle resolves.
Retain one core type and change the partner to observe shifts in weaknesses, resistances, and exact roster representation.
Explore dual-type profiles retaining either Electric or Ghost. Changing a single partner type alters the complete incoming-damage profile, so shared typing does not guarantee identical weaknesses, resistances, or immunities. Represented and empty roster combinations both serve as valid type-chart research destinations. Compare how one substitution reshapes the defensive matrix without treating neighboring pairs as strategic alternatives.
7 roster entries
Grass/Ghost matchup profile
5 roster entries
Fire/Ghost matchup and roster profile
3 roster entries
Ghost/Dark Matchup Profile
3 roster entries
Ghost/Steel Matchup Profile
3 roster entries
Ground/Ghost Matchup Profile
2 roster entries
Electric/Flying Matchup Profile
2 roster entries
Ice/Ghost Type Matchup Profile
2 roster entries
Poison/Ghost Type Matchup Profile
2 roster entries
Water/Ghost Type Matchup Profile
1 roster entries
Electric/Dark Matchup Profile
1 roster entries
Electric/Dragon Matchup Profile
1 roster entries
Electric/Fairy Matchup Profile
See how swapping one defending type changes the full incoming-damage profile. Browse other Electric and Ghost pairings in Pokemon Champions to compare weaknesses, resistances, and immunities side by side and find the combination that fits your defensive planning needs.
Champions entries featuring the exact Electric and Ghost dual typing for individual profile research.
Champions entries below carry the exact Electric and Ghost typing, regardless of which type appears first. Sharing this defensive pairing does not make roster members interchangeable, as unique stats, abilities, and moves shape actual performance. If no entries currently hold the pair, the type-chart profile remains available for matchup research. Open any matching Pokemon profile to evaluate its specific forms and capabilities.