Double weaknesses
0 attacking types
No attacking type lands in this multiplier group.
Fighting/Ghost
Exact dual-typing roster directory and multiplied weakness calculations.
Fighting/Ghost multiplies incoming attack effectiveness to map a complete defensive profile. Weaknesses to Flying, Psychic, Ghost, and Fairy are offset by a double Bug resistance and immunities to Normal and Fighting. Check current Pokemon Champions roster entries for this exact typing, then compare the matchup table against related combinations to see how changing a defending type alters the calculation.
Learn how attacking type effectiveness multiplies against Fighting/Ghost to produce weaknesses, resistances, immunities, and neutral damage.
When an attack hits a Fighting/Ghost Pokemon, its effectiveness against both defending types is multiplied to calculate incoming damage. Shared weaknesses stack, while a weakness and resistance cancel into neutral damage. The groups below list every attacking type by its final multiplier, including 1x neutral hits, showing base type-chart outcomes before abilities, items, or field modifiers.
0 attacking types
No attacking type lands in this multiplier group.
4 attacking types
2 attacking types
1 attacking types
2 attacking types
9 attacking types
These values describe the base type chart only. Abilities, moves, items, and field effects can change how an individual battle resolves.
Retain one current type and change the partner to see how the complete incoming-damage profile shifts.
Each linked dual-type profile retains either Fighting or Ghost and swaps the partner. Sharing one type creates a baseline for examining defensive interactions, but the new partner can fundamentally transform weaknesses, resistances, immunities, and neutral results. Compare these nearby combinations to observe exact roster representation, treating both populated and empty type pairings as equally valid research destinations.
7 roster entries
Grass/Ghost matchup profile
5 roster entries
Fire/Fighting defensive matchup profile
5 roster entries
Fire/Ghost matchup and roster profile
4 roster entries
Fighting/Psychic Matchup Profile
3 roster entries
Fighting/Dark Matchup Profile
3 roster entries
Fighting/Flying Matchup Profile
3 roster entries
Ghost/Dark Matchup Profile
3 roster entries
Ghost/Steel Matchup Profile
3 roster entries
Grass/Fighting Matchup Profile
3 roster entries
Ground/Ghost Matchup Profile
2 roster entries
Fighting/Bug Type Matchup Profile
2 roster entries
Fighting/Poison Matchup Profile
Discover how replacing either Fighting or Ghost with another defending type changes the full incoming damage multiplier. Reviewing related dual-type combinations reveals alternative resistances, new immunities, and entirely different weakness profiles for similar defensive cores.
Explore Pokemon Champions entries that feature the exact Fighting and Ghost typing in either order.
An exact match requires both Fighting and Ghost, treating each type equally. The entries below reflect this specific combination within the Champions roster. While shared typing creates a baseline defensive profile, individual stats, abilities, and moves still dictate actual combat roles. If no entries appear, the matchup data remains available for strategy planning. Open any listed profile to evaluate specific data.