Double weaknesses
1 attacking types
Fighting/Bug
Incoming damage calculations, weakness groupings, and shared roster entries.
Fighting/Bug multiplies incoming damage from attacking types to create a complete defensive profile. This pairing takes severe 4x Flying damage alongside standard Fire, Psychic, and Fairy weaknesses, while resisting Grass, Fighting, Ground, Bug, and Dark. Review the exact damage calculations and identify current Pokemon Champions entries sharing this precise dual typing.
Incoming damage is calculated by multiplying the effectiveness of each attacking type against both defending types.
Incoming damage to a Fighting/Bug Pokemon is calculated by multiplying attacking type effectiveness against both defending types. A 4x Flying weakness comes from stacking two 2x vulnerabilities, while a 2x weakness and a 0.5x resistance cancel to neutral. The groups below detail double weaknesses, standard resistances, and neutral matchups. These multipliers reflect only the base type chart, excluding abilities, items, and battle modifiers.
1 attacking types
3 attacking types
5 attacking types
0 attacking types
No attacking type lands in this multiplier group.
0 attacking types
No attacking type lands in this multiplier group.
9 attacking types
These values describe the base type chart only. Abilities, moves, items, and field effects can change how an individual battle resolves.
Swap one type while keeping the other to see how the full matchup profile shifts.
Each nearby profile retains Fighting or Bug while changing the partner type. Sharing one type establishes a baseline, but a single substitution can completely transform weaknesses, resistances, immunities, and exact roster representation. Compare how one type swap reshapes the incoming-damage profile. Both represented combinations and empty profiles serve as equally valid destinations for type-chart research.
5 roster entries
Fire/Fighting defensive matchup profile
5 roster entries
Poison/Bug matchup profile
4 roster entries
Fighting/Psychic Matchup Profile
3 roster entries
Bug/Steel Type Matchup Profile
3 roster entries
Fighting/Dark Matchup Profile
3 roster entries
Fighting/Flying Matchup Profile
3 roster entries
Grass/Fighting Matchup Profile
2 roster entries
Fighting/Poison Matchup Profile
2 roster entries
Fighting/Steel Matchup Profile
2 roster entries
Flying/Bug Type Matchup Profile
2 roster entries
Ice/Fighting matchup profile
1 roster entries
Bug/Rock Type Matchup Profile
Replacing either Fighting or Bug with a different defending type completely changes the incoming damage profile. Compare nearby dual-type combinations to see how swapping one type alters the 4x weaknesses, standard resistances, and neutral matchups across the full defensive chart.
Explore the exact dual-typing roster, where each entry carries both Fighting and Bug regardless of type order.
An exact Fighting/Bug match requires a Pokemon to carry both types, regardless of order. Open individual profiles to evaluate the specific stats, abilities, and moves of any Champions entries with this pairing. Sharing a type combination creates a shared defensive baseline, but does not make these Pokemon strategically interchangeable. If no exact match exists, the valid type-chart profile remains available for comparison.

Heracross features exceptional physical attack power and a durable exoskeleton, making it a reliable choice for players seeking consistent force. This profile examines its base stats, structural advantages, and typing to assist in informed decision-making for party planning in Pokemon Champions.

Mega Heracross represents a peak physical threat with superior attack potential and balanced defensive ranks. Users consult these specific stat distributions to weigh trade-offs in speed and specialized bulk, ensuring precise role alignment for any competitive roster preparation within Pokemon Champions.