Primary effect
During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Browse Pokemon Champions Move Library
Catalog of battle moves categorized by type, power, and utility for strategic planning.
Pokemon Champions moves encompass a wide range of offensive, defensive, and status-altering techniques essential for building competitive battle teams. Browsing through categorized lists helps trainers identify optimal move sets by evaluating base power statistics, accuracy percentages, and unique secondary effects across all elemental types.
Navigate the structured move library to cross-reference offensive pressure and utility options without relying on fragmented external wikis. Identifying specific battle roles and damage profiles allows for more precise team preparation. Explore moves by category or element to visualize potential counters and coverage gaps before drilling down into specific move mechanics or individual data pages.
This curated selection of moves offers an efficient starting point for players navigating the broader directory. By examining these prominent examples, users can quickly identify recurring patterns in power, secondary effects, and type coverage. Use these entries to establish a firm grasp on the underlying move architecture before exploring specific mechanics in the full database.
Primary effect
During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Primary effect
The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Primary effect
Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full.
Primary effect
Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Primary effect
The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP.
Primary effect
This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned.
Daily insights
Continue exploring short-form tactical observations to refine individual battle choices. Apply these specific strategic findings to active team building and situational analysis for a clearer understanding of competitive performance outcomes.
Grouping the move library by battle category enables faster comparison between offensive options and utility techniques. Whether refining physical damage outputs, optimizing special coverage, or identifying the most effective status effects, this categorical structure reduces noise. Use these defined groups to quickly cross-reference move power, accuracy, and secondary effects against core combat mechanics.
Direct damage and contact-oriented attacks.
Sp. Atk-driven moves and ranged pressure.
Utility, setup, disruption, and field control.
Review individual move statistics and secondary effects to refine your team's synergy for upcoming battles. Discover how specific techniques interact with type advantages to create more resilient and versatile Pokemon Champions rosters.