Double weaknesses
0 attacking types
No attacking type lands in this multiplier group.
Water/Ghost
Incoming damage multipliers, immunities, and exact-roster matching for Water/Ghost
Water/Ghost receives 2x damage from Electric, Grass, Ghost, and Dark, resists six types at 0.5x, and blocks Normal and Fighting. Attacking-type effectiveness against both defending types is multiplied to produce true incoming damage. Find Pokemon Champions entries with this exact typing and compare related pairings to see how swapping one type reshapes the defensive profile.
Combined type-chart effectiveness for Water/Ghost, showing multiplied weaknesses, resistances, and immunities.
Incoming damage to a Water/Ghost Pokemon is found by multiplying each attacking type's effectiveness against both defending types. Overlapping weaknesses stack, while a weakness and a resistance cancel into neutral 1x damage. The groups below list every attacking type by its exact multiplier, including 0x immunities and neutral 1x matchups. These results reflect base type-chart calculations, excluding abilities, items, or battle modifiers.
0 attacking types
No attacking type lands in this multiplier group.
4 attacking types
6 attacking types
0 attacking types
No attacking type lands in this multiplier group.
2 attacking types
6 attacking types
These values describe the base type chart only. Abilities, moves, items, and field effects can change how an individual battle resolves.
Retain one type from Water/Ghost, swap the partner, and compare how a single substitution reshapes the incoming-damage profile.
Each linked combination keeps either Water or Ghost while swapping the partner type. A shared type offers a partial baseline, but the second member can still transform weaknesses, resistances, immunities, and neutral results. Combinations with no current exact-typing entries remain equally valid for type-chart research. Treat these as parallel reference points, not strategic substitutes for Water/Ghost.
7 roster entries
Grass/Ghost matchup profile
6 roster entries
Water/Dark Matchup Profile
5 roster entries
Fire/Ghost matchup and roster profile
5 roster entries
View Water/Psychic matchup profile
3 roster entries
Ghost/Dark Matchup Profile
3 roster entries
Ghost/Steel Matchup Profile
3 roster entries
Ground/Ghost Matchup Profile
2 roster entries
Ice/Ghost Type Matchup Profile
2 roster entries
Poison/Ghost Type Matchup Profile
2 roster entries
Water/Fairy Matchup Profile
2 roster entries
Water/Flying Type Matchup Profile
2 roster entries
Water/Ground Type Matchup Profile
Replacing one defending type in the Water/Ghost pair reshapes the entire incoming-damage chart. Browse related combinations like Water/Dark or Ghost/Fairy to see how weaknesses, resistances, and immunities shift when one type stays fixed and the other changes.
Explore the exact dual-type representation for Water and Ghost across the current Champions roster.
An exact Water and Ghost typing requires both types, regardless of which is listed first. The entries below match this specific dual profile, but individual stats, abilities, and movepools still determine how each functions in battle. If the current roster lacks an exact match, the defensive matchup profile remains available. Open any matching entry to evaluate its specific forms.

Analyze the combat profile of Basculegion, a Water and Ghost-type entity driven by supernatural energy. Evaluate its physical endurance, aquatic mobility, and distinct gender-based emotional themes to determine its potential role during high-stakes encounters and team composition planning.

Analyze the base stat distribution and type strengths for Basculegion Female to support effective roster construction. Understanding the specific capabilities of this Water and Ghost form enables more informed tactical decisions and improved synergy within team environments.