Water/Ghost

Water/Ghost Dual-Type Defensive Matchup Profile and Weakness Breakdown for Pokemon Champions

Incoming damage multipliers, immunities, and exact-roster matching for Water/Ghost

Water/Ghost receives 2x damage from Electric, Grass, Ghost, and Dark, resists six types at 0.5x, and blocks Normal and Fighting. Attacking-type effectiveness against both defending types is multiplied to produce true incoming damage. Find Pokemon Champions entries with this exact typing and compare related pairings to see how swapping one type reshapes the defensive profile.

2 exact roster entriesIncoming damage
Defensive matchupsDamage received

Combined type-chart effectiveness for Water/Ghost, showing multiplied weaknesses, resistances, and immunities.

Water/Ghost Defensive Matchups: Incoming Damage Multipliers

Incoming damage to a Water/Ghost Pokemon is found by multiplying each attacking type's effectiveness against both defending types. Overlapping weaknesses stack, while a weakness and a resistance cancel into neutral 1x damage. The groups below list every attacking type by its exact multiplier, including 0x immunities and neutral 1x matchups. These results reflect base type-chart calculations, excluding abilities, items, or battle modifiers.

4×

Double weaknesses

0 attacking types

No attacking type lands in this multiplier group.

¼×

Double resistances

0 attacking types

No attacking type lands in this multiplier group.

These values describe the base type chart only. Abilities, moves, items, and field effects can change how an individual battle resolves.

Related type combinations

Retain one type from Water/Ghost, swap the partner, and compare how a single substitution reshapes the incoming-damage profile.

Other Dual-Type Combinations Sharing Water or Ghost

Each linked combination keeps either Water or Ghost while swapping the partner type. A shared type offers a partial baseline, but the second member can still transform weaknesses, resistances, immunities, and neutral results. Combinations with no current exact-typing entries remain equally valid for type-chart research. Treat these as parallel reference points, not strategic substitutes for Water/Ghost.

Dual-Type Combination Directory

Compare Water/Ghost With Related Dual-Type Combinations

Replacing one defending type in the Water/Ghost pair reshapes the entire incoming-damage chart. Browse related combinations like Water/Dark or Ghost/Fairy to see how weaknesses, resistances, and immunities shift when one type stays fixed and the other changes.

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