Double weaknesses
0 attacking types
No attacking type lands in this multiplier group.
Fighting/Steel
Find exact Pokemon Champions roster entries with the Fighting and Steel dual typing.
Fighting and Steel combine defensively by multiplying incoming attack effectiveness. The profile isolates 2x weaknesses to Fire, Fighting, and Ground, 1/4x resistances to Bug and Rock, and a Poison immunity. Find exact Pokemon Champions roster entries with this dual typing, or compare related combinations swapping one defending type to track damage matrix changes.
Calculate combined type-chart effectiveness to identify exact weaknesses, resistances, and immunities for defending Fighting/Steel Pokemon.
Incoming attacks are evaluated against both Fighting and Steel by multiplying individual type multipliers. This combined calculation isolates 4x double weaknesses, 2x weaknesses, 1/2x resistances, 1/4x double resistances, and 0x immunities. Neutral 1x attacking types are documented to provide complete type-chart context. These matchup groups reflect pure base typing only, excluding any impact from abilities, items, or battle field effects.
0 attacking types
No attacking type lands in this multiplier group.
3 attacking types
6 attacking types
2 attacking types
1 attacking types
6 attacking types
These values describe the base type chart only. Abilities, moves, items, and field effects can change how an individual battle resolves.
Changing one partner type while retaining Fighting or Steel creates a new baseline for comparing damage profiles and exact rosters.
Review nearby dual-type pairings that retain either Fighting or Steel while changing the partner. Holding one type constant provides a baseline, but the new partner fully transforms the incoming-damage profile. Sharing one type does not guarantee similar weaknesses, resistances, or immunities. Compare how a single substitution reshapes matchup metrics. Both represented and empty profiles remain equally valid destinations for type-chart research.
5 roster entries
Fire/Fighting defensive matchup profile
5 roster entries
Ground/Steel Defensive Matchup Profile
4 roster entries
Fighting/Psychic Matchup Profile
4 roster entries
Steel/Fairy matchup profile
3 roster entries
Bug/Steel Type Matchup Profile
3 roster entries
Fighting/Dark Matchup Profile
3 roster entries
Fighting/Flying Matchup Profile
3 roster entries
Flying/Steel matchup and roster entries
3 roster entries
Ghost/Steel Matchup Profile
3 roster entries
Grass/Fighting Matchup Profile
3 roster entries
Psychic/Steel Defensive Matchup Profile
2 roster entries
Dragon/Steel Type Matchup Profile
See how replacing one defending type changes the incoming damage matrix. Compare the Fighting/Steel matchup against related dual typings that keep either Fighting or Steel, or browse all type combinations to map out alternative defensive cores and roster entries.
Explore the exact dual typing of Fighting and Steel across the current Pokemon Champions roster.
Entries require both Fighting and Steel to appear in these results, regardless of type order. This exact dual typing establishes a shared defensive baseline, but every matching Pokemon still requires individual evaluation. Base stats, abilities, and moves dictate strategic value, so shared typing does not make entries interchangeable. When no exact match exists, the type-chart profile remains available for matchup planning.

Lucario operates as a distinct Fighting and Steel-type threat in Pokemon Champions, utilizing its heightened aura sensitivity to gain tactical advantages. Review its core stat performance, including speed and specialized attack rankings, to determine how its disciplined combat style fits into various roster configurations.

Mega Lucario offers a specialized stat profile dominated by elite Attack and Special Attack figures. Reviewing these benchmarks and the Fighting/Steel typing helps players integrate the Aura Pokemon effectively into advanced rosters while understanding its specific limitations in speed and defensive sustainability.