Primary effect
This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned.
Double-Edge serves as a high-damage Normal-type physical move that inflicts significant pressure while forcing the attacker to sustain recoil damage equal to one-third of the total damage dealt. This contact-based strike targets a single adjacent enemy, requiring careful management of user health to mitigate the inherent recoil penalty during intense encounters.
Double-Edge stands as a high-damage physical attack that forces users to calculate risk through its recoil mechanic, where the attacker sustains one-third of the damage dealt to the target. Assessing this single-target move requires balancing raw damage output against the inevitable HP attrition that shapes its role in sustained competitive combat cycles.
Power
120
Accuracy
100%
Priority
0
Effect rate
—
The user takes 1/3 of the damage dealt by this move.
Double-Edge operates under specific mechanical constraints including the critical contact flag. Interpreting these flags clarifies how Double-Edge triggers defensive abilities, passive items, and secondary recoil interactions. Recognizing these traits allows precise preparation for how damage output and defensive mitigation function across standard battle rules.
Navigating the full list of learners provides critical insight into how Double-Edge functions across diverse battle roles. By mapping this move to specific Pokemon, players can effectively evaluate the trade-off between its massive recoil penalty and potential offensive impact. Reviewing the learner pool helps identify which species leverage this Normal-type physical hit most efficiently.
Examine technical analogs that share similar power profiles or recoil drawbacks to refine tactical loadouts. Comparing these selections reveals critical nuances in damage efficiency, allowing for precise decision-making when selecting moves that prioritize raw physical output against target defense metrics. These metrics highlight subtle mechanical distinctions essential for professional battle planning.
Primary effect
This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned.
Primary effect
The user gains the Recharging status on the turn after this move is used.
Primary effect
Has a 30% chance of paralyzing the target. If the target has the Minimized status this move's power is doubled and it will be sure to hit.
Primary effect
Deals damage to the target equal to its remaining HP minus the user's remaining HP. This move fails if the target's HP is the same as or lower than the user's.
Refine offensive strategies by researching additional physical moves and examining how various types interact during battle. Compare move categories and target profiles to optimize team synergy and damage output against specific opponents encountered during gameplay.