Primary effect
If the user is not already holding an item it steals the target's held item.
Payback functions as a physical Dark-type attack that rewards slower combatants by doubling its base power when the user moves after the target. Evaluating this move requires analyzing speed statistics and turn order management to maximize damage output across all sixty-four compatible species. Examine specific interaction profiles to determine efficiency in various competitive matchups.
Payback functions as a distinct physical Dark-type maneuver designed to exploit turn order within a battle. By doubling its base power when the user executes the attack after the target, this move rewards precise speed control and deliberate turn planning. Mastery of this targeting profile allows trainers to convert a defensive speed disadvantage into a calculated offensive advantage during key combat exchanges.
Power
50
Accuracy
100%
Priority
0
Effect rate
—
This move's power is doubled if the user attacks after the target.
Identifying Payback as a contact-based move reveals critical implications for held items and defensive abilities encountered in battle. These mechanics flags translate binary game data into actionable information, allowing players to precisely predict how targets react to incoming dark-type damage. Mastering these specific move properties provides the necessary context to optimize timing for doubled effectiveness.
Examine the full list of Pokemon capable of executing Payback to better understand its practical distribution across the current roster. Viewing these specific learners allows players to identify which attackers leverage the delayed power mechanic most effectively. Aligning this move with individual stat profiles transforms technical battle data into actionable team selection insights for every battle scenario.
Examine moves that share tactical similarities with Payback to understand how different timing and speed conditions impact physical pressure in battle. Comparing these options helps identify nuances in damage potential, move target mechanics, and secondary requirements, ensuring that your final choice aligns perfectly with your chosen Pokemon role and preferred competitive combat execution.
Primary effect
If the user is not already holding an item it steals the target's held item.
Primary effect
This move's power and effects depend on the user's held item. The held item is lost after this move is used.
Primary effect
This move's power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.
Primary effect
Has a 20% chance of lowering the target's Defense stat by 1 stage.
Review comprehensive data on other Dark-type maneuvers to identify powerful combat synergies and build effective team compositions for challenging battle scenarios.