Primary effect
Has a 10% chance of paralyzing the target and a 10% chance of making the target flinch.
Thunder Punch functions as an Electric-type physical attack within the tactical landscape of Pokemon Champions. Combatants utilizing this move rely on its direct physical impact, which maintains a consistent 10% chance to inflict paralysis upon the target. Evaluating these specific performance metrics assists trainers in determining optimal move coverage for their active team members.
Thunder Punch functions as a staple physical Electric attack that hinges on close-range contact to deliver damage while maintaining a consistent 10% chance to paralyze opponents. Recognizing these traits allows players to categorize the move against broader team requirements, specifically when seeking reliable type coverage without sacrificing the potential for critical battlefield speed control via paralysis.
Power
75
Accuracy
100%
Priority
0
Effect rate
10%
Has a 10% chance of paralyzing the target.
Thunder Punch utilizes specific mechanical flags that dictate its interactions with diverse battle rules and item effects. Recognizing these traits allows players to accurately gauge how this physical strike integrates into core combat sequences. By identifying properties like punch-based or contact-dependent modifiers, trainers can determine risk factors and synergy opportunities during high-stakes competitive encounters.
Understanding which combatants utilize Thunder Punch provides critical insight into its distribution across physical rosters. Exploring these learners helps players identify unexpected synergy and strategic utility for Electric-type coverage. Leverage this roster data to gauge how effectively different species integrate this move to handle specific defensive threats in battle.
Examine Thunder Punch alongside comparable physical Electric-type alternatives to determine the most effective move for specific team roles. Analyzing these related attacks allows for a precise evaluation of distinct secondary effects, contact requirements, and overall performance metrics. Use this data to weigh trade-offs between reliable damage and specialized utility.
Primary effect
Has a 10% chance of paralyzing the target and a 10% chance of making the target flinch.
Primary effect
The user takes 1/4 of the damage dealt by this move.
Primary effect
If this move misses or fails the user takes damage equal to 1/2 of its max HP. If the target has the Minimized status this move's power is doubled and it will be sure to hit.
Primary effect
Has a 10% chance of paralyzing the target. The user also takes 1/3 of the damage dealt by this move.
Primary effect
Boosts the user's Speed stat by 1 stage. This move's type depends on Morpeko's form.
Continue refining your battle strategy by comparing Thunder Punch with other available physical and special moves. Deepening your understanding of specific attack categories and secondary status effects leads to more informed choices when building balanced teams.