Primary effect
If the user is not already holding an item it steals the target's held item.
Foul Play serves as a distinct Dark-type physical move that calculates damage using the target's own Attack stat rather than the user's base attributes. Trainers frequently rely on this tactical interaction to punish opposing Pokemon with high physical power, making it a critical consideration for competitive team compositions and offensive coverage.
Foul Play serves as a distinct Dark-type physical maneuver that fundamentally alters standard engagement mechanics by utilizing the target's Attack stat for damage output. By evaluating how this move shifts pressure onto physically gifted opponents, players can identify unique tactical opportunities to punish high-stat adversaries without relying on their own internal offensive growth.
Power
95
Accuracy
100%
Priority
0
Effect rate
—
The damage dealt by this move is calculated using the target's Attack stat instead of the user's Attack stat.
Foul Play relies on specific mechanical flags that dictate how it resolves in active combat. By evaluating the contact status and the unique reliance on target attack stats, trainers can predict defensive matchups with precision. These flags serve as essential identifiers for how interactions trigger against protective abilities, ensuring every move choice is grounded in reliable battle logic.
Identifying exactly which Pokemon utilize Foul Play across the current roster provides critical insight into move distribution patterns. Examining these specific learners helps players evaluate how different combatants leverage opponent Attack stats, ensuring that roster decisions are grounded in direct move availability and relevant strategic context.
Foul Play utilizes a target's own attack stat to calculate damage, setting it apart from standard offensive physical moves. Comparing this unique interaction against alternative dark-type options or situational support moves helps determine which tactical tools best match your specific team requirements. Explore these relevant move sets to distinguish effective counterplay options.
Primary effect
If the user is not already holding an item it steals the target's held item.
Primary effect
This move's power and effects depend on the user's held item. The held item is lost after this move is used.
Primary effect
This move's power is doubled if the user attacks after the target.
Primary effect
This move's power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.
Primary effect
Has a 20% chance of lowering the target's Defense stat by 1 stage.
Continue refining battle strategies by exploring further move interactions and type-specific data. Evaluate how different attack categories and secondary effects shape team synergy and tactical versatility when facing diverse opponents in competitive play.