Double weaknesses
1 attacking types
Normal/Ice
Calculated weaknesses, resistances, and immunities for the Normal/Ice typing pair.
Normal/Ice pairs a Ghost immunity with an Ice resistance, creating a defensive profile with a 4x Fighting weakness and 2x vulnerabilities to Fire, Rock, and Steel. Pokemon Champions calculates every incoming damage multiplier, isolating true weaknesses from neutral matchups. Review exact roster entries or explore nearby shared-type combinations.
How attacking type effectiveness against Normal and Ice combines through multiplication to determine incoming damage
Each attacking type below deals damage into a defending Normal/Ice Pokemon. Effectiveness against Normal is multiplied by effectiveness against Ice: two 2x weaknesses stack to 4x, while a weakness and resistance cancel to neutral. Fighting deals 4x, Ghost is blocked by Normal's immunity, and Ice is resisted. Neutral types are documented intentionally. These results reflect base type-chart math only, before abilities, items, or field modifiers.
1 attacking types
3 attacking types
1 attacking types
0 attacking types
No attacking type lands in this multiplier group.
1 attacking types
12 attacking types
These values describe the base type chart only. Abilities, moves, items, and field effects can change how an individual battle resolves.
Compare how substituting one type alters the full defensive profile and roster representation.
Review dual-type combinations sharing Normal or Ice. Each link swaps one partner while retaining the other, showing how a single change reshapes weaknesses, resistances, and immunities. Sharing one type does not ensure a similar defensive profile, as the new partner alters incoming damage and roster representation. Populated and empty combinations remain valid for type-chart research.
4 roster entries
Normal/Flying Type Combination Profile
3 roster entries
Normal/Psychic Type Combination Profile
2 roster entries
Grass/Ice Matchup Profile
2 roster entries
Ice/Fighting matchup profile
2 roster entries
Ice/Ghost Type Matchup Profile
2 roster entries
Ice/Rock Defensive Matchup Profile
2 roster entries
Normal/Dragon type matchup calculations
2 roster entries
Normal/Fire Defensive Matchups
1 roster entries
Electric/Ice Matchup Profile
1 roster entries
Ice/Dark Type Matchup Profile
1 roster entries
Ice/Fairy Type Matchup Profile
1 roster entries
Ice/Ground Matchup Profile
Continue matchup research by browsing nearby defensive profiles that share either the Normal or Ice type. Compare how changing the pairing alters incoming damage multipliers, mitigates the severe Fighting weakness, or introduces new immunities across Pokemon Champions entries.
Explore Champions roster entries carrying both Normal and Ice, and open individual profiles to compare distinct abilities and moves.
An exact Normal/Ice match requires a Pokemon to carry both types, regardless of order. Sharing this dual typing establishes core defensive matchups, but individual abilities, base stats, and moves still dictate how each entry performs. If the current roster lacks this exact pair, the defensive profile remains valid for comparison. Open any matching entry to evaluate its specific toolkit and role.