Primary effect
The user gains the Recharging status on the turn after this move is used.
Round functions as a specialized Normal-type special move featuring distinct interaction mechanics within Pokemon Champions. When multiple entities execute this move during a single turn, the power of subsequent uses doubles, provided they immediately follow the initial activation. This sound-based technique requires precise team synchronization to maximize output effectiveness.
Round functions as a special category attack that rewards coordination when multiple team members utilize it within a single turn. The move effectively doubles in power for every consecutive user, demanding specific team synergy to maximize damage output. Evaluating this move requires careful consideration of turn order and individual team composition rather than just raw base power stats.
Power
60
Accuracy
100%
Priority
0
Effect rate
—
If multiple Pokémon use this move in the same turn the second user onward will act immediately after the first and the power of the second Round onward will be doubled.
Round relies on specific interaction markers to resolve its double-power threshold and priority-like behavior. Recognizing that this move qualifies as sound-based allows trainers to predict bypassing substitute effects and interacting with sound-nullifying abilities. These mechanical flags provide the structural logic necessary for building effective synergy when coordinating multiple attackers in a single turn.
Round functions through precise synergy between teammates during combat turns. By reviewing the roster of Pokemon capable of learning this move, trainers identify potential partners that facilitate its doubled power effect. Linking specific learners to this sound-based technique clarifies which creatures contribute most reliably to coordinated team strategies.
Examining moves that share sound-based properties or tactical special mechanics allows trainers to identify whether Round fits their specific team composition goals. Use these comparative data points to determine if the specific turn-based scaling mechanics align with current battle strategies better than alternative special attacks or secondary utility options available within the current meta.
Primary effect
The user gains the Recharging status on the turn after this move is used.
Primary effect
Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
Primary effect
When a weather condition is present this move's power is doubled and its type changes. Harsh sunlight Fire type. Rain Water type. Snow Ice type. Sandstorm Rock type.
Primary effect
The higher the user's Stockpiling level the greater this move's power (ranging between 100 and 300). This move fails unless the user has the Stockpiling status.
Investigate additional move mechanics and type interactions to refine your overall combat strategy. Consistent evaluation of specific technical data remains vital for building effective and responsive teams in competitive engagements.