Primary effect
During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Sing functions as a status-category move categorized within the Normal type, delivering a sleep effect to a single target during battle encounters. This move relies on sound-based mechanics rather than physical contact, providing specific tactical advantages when building competitive move sets. Players utilize these technical specifications to evaluate accuracy, target conditions, and overall performance metrics.
Sing functions as a core status-based tool that immediately removes an opponent from active play by inducing sleep. Evaluating this Normal-type move requires understanding the specific targeting constraints and sound-based property that distinguish it from direct offensive options. Players must weigh the trade-off between the high utility of sleep against its inherent variance in battle effectiveness compared to other status maneuvers.
Power
0
Accuracy
55%
Priority
0
Effect rate
—
Puts the target to sleep.
Understanding the sound-based classification of Sing is essential for predicting interactions with specific abilities and battle-field status effects. By identifying these mechanical markers, trainers gain a clear view of how Sing functions within complex battle rules, ensuring precise tactical execution against opponents that might otherwise rely on sound-immune traits.
Understanding the precise distribution of Sing across the roster allows players to evaluate the viability of sleep-inducing strategies. Reviewing these specific learnsets provides essential context for identifying potential team synergies and defensive coverage patterns. This structured list connects move research directly to the Pokemon that employ these techniques.
Sing functions by inducing sleep on a single target, a mechanic shared by several other status-effect moves. By comparing similar tools, players can determine which options best align with their specific party composition and strategic needs. This examination of move overlaps helps identify whether the sound-based nature of Sing offers unique advantages over other accuracy-dependent sleep alternatives.
Primary effect
During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Primary effect
The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Primary effect
Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Primary effect
The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP.
Primary effect
Boosts the power of an ally's move by 50% during the turn this move is used.
Refine battle strategies by evaluating alternative status-inducing moves within the same category. Comparing accuracy rates, move targets, and secondary effects enables deeper understanding of how Sing fits into broader team compositions and tactical requirements for competitive play.