Primary effect
During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Heal Bell functions as a critical status recovery utility, curing all negative conditions for the entire party in Pokemon Champions. This sound-based Normal-type move impacts every active and benched teammate simultaneously, providing essential defensive support during extended engagements. Detailed analysis reveals its target scope and mechanical interaction with current battle rules.
Heal Bell functions as a critical status-clearing tool designed for broad party support. As a Normal-type status move, it removes all negative status conditions from the entire team, including the user. Evaluating this move requires analyzing its sound-based transmission and team-wide reach, which distinguishes it from single-target cleansing effects and situational recovery options in competitive formats.
Power
0
Accuracy
101%
Priority
0
Effect rate
—
The user cures the status conditions of all the Pokémon in its party including itself as well as its allies.
Heal Bell functions exclusively as a status-clearing tool for the entire party, characterized primarily by its sound-based property. Evaluating these interaction flags helps players determine which defensive abilities or field conditions might intercept the effect. Recognizing these specific technical traits allows for more precise planning when coordinating recovery maneuvers within complex battle encounters.
Heal Bell serves as a vital utility resource, and evaluating its distribution reveals which specific Pokemon are best equipped to support a team through active status recovery. Reviewing the complete learner pool allows for precise team planning and strategic synergy analysis. Connecting this move to its practitioners directly informs how this sound-based technique functions within diverse competitive roster compositions.
Comparing Heal Bell to other status-clearing options highlights key differences in activation, team compatibility, and defensive utility. Reviewing related move effects helps identify functional overlaps in team building when prioritizing overall sustainability or specific tactical coverage. This analysis allows players to weigh consistent recovery tools against moves that provide immediate field-wide status mitigation in competitive play.
Primary effect
During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Primary effect
The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Primary effect
Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Primary effect
The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP.
Primary effect
Boosts the power of an ally's move by 50% during the turn this move is used.
Review additional status-clearing moves and Normal-type utility options to refine party support structures. Compare sound-based move interactions and strategic targeting roles to optimize team durability against varied status-inflicting threats.