Primary effect
The user gains the Recharging status on the turn after this move is used.
Hyper Voice functions as a powerful Normal-type special attack capable of hitting all adjacent foes simultaneously. Sound-based classification allows this move to bypass specific defensive barriers while maintaining consistent non-contact output. Examine exact target constraints and mechanical properties relevant to competitive battle planning.
Hyper Voice functions as a reliable special-category Normal-type attack designed to strike all adjacent opponents during combat. By evaluating its sound-based properties and precise targeting profile, players can effectively determine how this move integrates into team structures where consistent, non-contact field pressure is required for competitive success.
Power
90
Accuracy
100%
Priority
0
Effect rate
—
No primary battle effect recorded yet.
The sound-based classification of Hyper Voice dictates its interaction with specific battle rules like Substitute or Soundproof. Identifying these mechanical flags allows trainers to assess how the move circumvents standard protection strategies and defensive abilities. Recognizing such traits provides deeper insight into move effectiveness beyond raw power output.
Connecting Hyper Voice to the specific Pokemon capable of learning it provides essential insights into how this powerful area-of-effect special move functions in practice. Reviewing the learner pool clarifies which battlers leverage its sound-based properties effectively. This data bridge allows players to evaluate move distribution and strategic synergy within their active roster.
Evaluation of moves sharing identical targeting parameters or sound-based mechanics allows for a clearer understanding of offensive utility. Comparing these options highlights key distinctions in type coverage and situational effectiveness without relying on rankings. Use these reference points to identify potential alternatives that align with specific tactical requirements for your team's current specialized build.
Primary effect
The user gains the Recharging status on the turn after this move is used.
Primary effect
If multiple Pokémon use this move in the same turn the second user onward will act immediately after the first and the power of the second Round onward will be doubled.
Primary effect
Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
Primary effect
When a weather condition is present this move's power is doubled and its type changes. Harsh sunlight Fire type. Rain Water type. Snow Ice type. Sandstorm Rock type.
Primary effect
The higher the user's Stockpiling level the greater this move's power (ranging between 100 and 300). This move fails unless the user has the Stockpiling status.
Review comprehensive move lists and mechanical interactions within Pokemon Champions to refine team strategies. Comparing varying attack categories and target effects remains essential for building effective competitive combat lineups.