Double weaknesses
1 attacking types
Fire/Ice
Incoming damage multipliers, resistances, and exact-typing roster for the Fire/Ice pair
Fire and Ice combine into a defensive profile with a 4x Rock weakness, vulnerabilities to Water, Fighting, and Ground, and resistances to Grass, Bug, and Fairy. The pair takes quarter damage from Ice with no immunities. Review calculated incoming damage groups alongside any Pokemon Champions entries carrying this exact dual typing, then explore nearby combinations sharing either type.
Combined type-chart effectiveness for every attacking type dealing damage into a Fire/Ice Pokemon.
Attacking types below deal damage into a defending Fire/Ice Pokemon. Effectiveness against Fire and Ice is multiplied: matching weaknesses stack to 4x, weakness and resistance cancel to neutral 1x, and no type is immune. Neutral types are listed for standard 1x damage. Results are base type-chart only, before abilities, items, moves, weather, or field effects.
1 attacking types
3 attacking types
3 attacking types
1 attacking types
0 attacking types
No attacking type lands in this multiplier group.
10 attacking types
These values describe the base type chart only. Abilities, moves, items, and field effects can change how an individual battle resolves.
Adjusting one partner type shifts incoming damage calculations and exact-typing roster representation.
Each linked dual-type profile retains either Fire or Ice while changing the partner type. Sharing one type provides a baseline for comparison, but a single substitution can still transform weaknesses, resistances, immunities, and neutral outcomes. Review these neighboring combinations to observe how altering the secondary typing reshapes the full incoming-damage profile and exact roster representation.
5 roster entries
Fire/Fighting defensive matchup profile
5 roster entries
Fire/Ghost matchup and roster profile
3 roster entries
Fire/Dark matchup and roster profile
3 roster entries
Fire/Flying Matchup Profile
3 roster entries
Fire/Psychic Matchup Profile
2 roster entries
Fire/Grass Type Combination Profile
2 roster entries
Explore Fire/Ground Defensive Matchups
2 roster entries
Grass/Ice Matchup Profile
2 roster entries
Ice/Fighting matchup profile
2 roster entries
Ice/Ghost Type Matchup Profile
2 roster entries
Ice/Rock Defensive Matchup Profile
2 roster entries
Normal/Fire Defensive Matchups
Move from the Fire/Ice defensive profile to adjacent dual-type combinations that share either Fire or Ice. Comparing overlapping weaknesses, resistances, and neutral matchups clarifies which typing pairs shore up shared vulnerabilities and which ones compound them.
Entries matching both Fire and Ice in either order, setting up direct links to individual stats and movepools.
An exact dual-type match requires carrying both Fire and Ice, with neither taking priority. Sharing this pair yields identical base defensive interactions, but individual abilities, base stats, and movepools dictate actual combat roles. If the Champions roster lacks an exact match, the matchup profile above remains available for comparison. Open any listed entry to evaluate specific forms and individual strategic utility.