Double weaknesses
0 attacking types
No attacking type lands in this multiplier group.
Water/Grass
How Water and Grass combine to shape incoming damage multipliers and roster entries
Water and Grass combine into 2x weaknesses to Poison, Flying, and Bug, resistances to Ground and Steel, and a quartered Water multiplier. Effectiveness against both types is multiplied for the final incoming damage. Find Pokemon Champions entries with this exact typing and compare adjacent combinations to see how swapping one type shifts the profile.
See how dual-typing combines to shape incoming weaknesses, resistances, and neutral matchups for Water/Grass.
Incoming damage to a defending Water/Grass Pokemon is calculated by multiplying each attacking type's effectiveness against Water and Grass. Shared weaknesses stack into higher multipliers, while overlapping resistances reduce damage further. Opposite modifiers cancel into neutral damage. Every attacking type is sorted by its final multiplier before abilities, items, or field effects apply.
0 attacking types
No attacking type lands in this multiplier group.
3 attacking types
2 attacking types
1 attacking types
0 attacking types
No attacking type lands in this multiplier group.
12 attacking types
These values describe the base type chart only. Abilities, moves, items, and field effects can change how an individual battle resolves.
Swap one type in the current pair to measure how incoming damage profiles and exact roster representation shift.
Explore combinations that retain Water or Grass while substituting the partner type. Holding one type offers a baseline, but a single change reshapes weaknesses, resistances, and immunities. Shared typing does not guarantee a similar defensive profile. Represented and empty typings are equally valid destinations for comparing exact matchups and current roster representation.
7 roster entries
Grass/Ghost matchup profile
6 roster entries
Grass/Poison Matchup Profile
6 roster entries
Water/Dark Matchup Profile
5 roster entries
View Water/Psychic matchup profile
4 roster entries
Grass/Dragon matchup profile
3 roster entries
Grass/Fighting Matchup Profile
2 roster entries
Fire/Grass Type Combination Profile
2 roster entries
Grass/Fairy Matchup Profile
2 roster entries
Grass/Ice Matchup Profile
2 roster entries
Water/Fairy Matchup Profile
2 roster entries
Water/Flying Type Matchup Profile
2 roster entries
Water/Ghost Type Matchup Profile
Explore how replacing Water or Grass with another defending type changes the full incoming damage profile. Adjacent combinations shift weaknesses, resistances, and neutral matchups differently, making side-by-side comparison valuable for roster planning in Pokemon Champions.
Champions roster entries matching both Water and Grass, in either type order.
Entries match this dual-type profile only when they carry both Water and Grass, regardless of listed order. While sharing a core matchup structure, individual stats, abilities, and moves define each Pokemon's actual combat role. If the current Champions roster includes no exact match, the type profile still serves as a valid planning baseline. Open any matching entry to review its unique battle parameters.