Double weaknesses
0 attacking types
No attacking type lands in this multiplier group.
Fighting/Ground
Calculated incoming weaknesses, resistances, and immunities for the dual Fighting/Ground typing.
Fighting/Ground defensive interactions multiply to form a unique incoming damage profile. Fighting and Ground share weaknesses to Water, Grass, Ice, Flying, Psychic, and Fairy, while gaining a Rock double resistance and an Electric immunity. Find current Pokemon Champions entries with this exact dual typing, or compare related combinations to see how altering one defending type shifts the matchup table.
Combined typing determines how every attacking type's effectiveness against Fighting and Ground multiplies into a single incoming damage value.
Attacking types below deal incoming damage to a defending Fighting/Ground Pokemon. Effectiveness against both types multiplies into one result: 2x against either yields a weakness, double resistances stack to 1/4x, and partial cancellations resolve at 1x. Electric deals zero damage from Ground's typing. These groups show base type-chart outcomes before abilities, items, or field effects.
0 attacking types
No attacking type lands in this multiplier group.
6 attacking types
3 attacking types
1 attacking types
1 attacking types
7 attacking types
These values describe the base type chart only. Abilities, moves, items, and field effects can change how an individual battle resolves.
See how changing one type alters the full defensive profile and exact roster representation for Fighting/Ground.
Explore nearby combinations retaining Fighting or Ground. Keeping one type sets a baseline, but a single partner swap transforms the incoming-damage profile, shifting weaknesses, resistances, and immunities. Compare represented typings against valid empty combinations to track exact roster shifts. Each link is a comparison path, not a strategic recommendation.
5 roster entries
Fire/Fighting defensive matchup profile
5 roster entries
Ground/Steel Defensive Matchup Profile
4 roster entries
Fighting/Psychic Matchup Profile
3 roster entries
Fighting/Dark Matchup Profile
3 roster entries
Fighting/Flying Matchup Profile
3 roster entries
Grass/Fighting Matchup Profile
3 roster entries
Ground/Ghost Matchup Profile
2 roster entries
Fighting/Bug Type Matchup Profile
2 roster entries
Fighting/Poison Matchup Profile
2 roster entries
Fighting/Steel Matchup Profile
2 roster entries
Explore Fire/Ground Defensive Matchups
2 roster entries
Ground/Dragon Matchup Profile
See how replacing either Fighting or Ground alters the complete defensive profile. Compare nearby dual-type combinations to understand different immunity structures, double resistances, and shared weakness patterns across Pokemon Champions entries.
Explore the current roster for dual-type Fighting/Ground Pokemon, then open individual profiles to compare stats and abilities.
Listed entries carry exactly both Fighting and Ground types, regardless of order. They share a core matchup profile, but individual stats, abilities, and moves decide their actual combat role. If the current roster has no exact match for this pair, the matchup data above remains a reliable reference. Open any roster profile to evaluate specific moves, abilities, and forms for the exact dual typing.