Primary effect
The user gains the Recharging status on the turn after this move is used.
Weather Ball functions as a flexible Normal type special attack that fundamentally shifts its elemental classification and doubles its base power based on active weather conditions. Harsh sunlight converts the move to Fire, rain to Water, snow to Ice, and sandstorm to Rock. These dynamic transformations allow for tactical coverage across various weather-reliant team archetypes.
Weather Ball functions as a reactive special attack that alters its type and power based on active climate effects on the field. Because this move transitions between Fire, Water, Ice, and Rock types depending on current conditions, users must evaluate it as a versatile tool for coverage rather than a static offensive move. The bullet-type classification determines its specific interactions with defensive abilities.
Power
50
Accuracy
100%
Priority
0
Effect rate
—
When a weather condition is present this move's power is doubled and its type changes. Harsh sunlight Fire type. Rain Water type. Snow Ice type. Sandstorm Rock type.
Weather Ball functions as a flexible projectile categorized as a bullet move, which defines how it bypasses specific barriers or interacts with defensive talents like Bulletproof. Recognizing these mechanical flags allows players to predict damage potential and defensive suitability during climate changes. These markers dictate exact turn-to-turn execution within complex battle environments.
Reviewing the roster of forty-two Pokemon capable of utilizing Weather Ball reveals critical insights into offensive versatility across varying conditions. By connecting this specific move to its authorized learners, trainers can better evaluate how type-shifting mechanics integrate into diverse competitive builds and strategic weather-based team compositions.
Examine moves with comparable tactical utility to understand how Weather Ball functions within shifting atmospheric conditions. Identifying shared targeting patterns or type-shifting properties helps distinguish specific offensive roles from generic alternatives. Use these comparisons to assess how different coverage tools perform during competitive weather-dependent play.
Primary effect
The user gains the Recharging status on the turn after this move is used.
Primary effect
If multiple Pokémon use this move in the same turn the second user onward will act immediately after the first and the power of the second Round onward will be doubled.
Primary effect
Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
Primary effect
The higher the user's Stockpiling level the greater this move's power (ranging between 100 and 300). This move fails unless the user has the Stockpiling status.
Review additional special attacks and tactical moves to broaden offensive coverage and improve team synergy. Analyzing diverse move sets helps refine battle strategies and prepare for challenging competitive scenarios.