Primary effect
If multiple Pokémon use this move in the same turn the second user onward will act immediately after the first and the power of the second Round onward will be doubled.
Hyper Beam functions as a high-impact Normal-type special move that forces the user into a Recharging status immediately following its execution. Understanding this specific recharge penalty proves essential for trainers balancing raw output against the tactical requirements of sustained battle sequences.
Hyper Beam functions as a high-impact Normal-type special attack capable of hitting a single target. Evaluations of this move must prioritize the inherent trade-off caused by the recharge status, which dictates the user's momentum in the following turn. Assessing its power requires balancing this immediate output against the resulting defensive vulnerability.
Power
150
Accuracy
90%
Priority
0
Effect rate
—
The user gains the Recharging status on the turn after this move is used.
Hyper Beam operates outside standard contact categories, defining its role through a rigid recharge mechanic that dictates tactical flow. Recognizing these underlying interaction flags allows players to calculate risk, manage turn economy, and predict how specific battle rules will inhibit or enable heavy output moves during a high-stakes competitive engagement.
Hyper Beam requires a strict recharge phase, making the selection of Pokemon users essential for tactical viability. Explore the extensive roster of one hundred eighty-six species capable of utilizing this move to identify optimal candidates for your team. Reviewing these learners clarifies how specific base stats and role functions align with high-impact, limited-turn offensive strategies.
Examine these alternative battle options to identify tactical overlaps in special damage application and turn efficiency. Reviewing these comparable moves clarifies the unique positional requirements and recharge constraints inherent to Hyper Beam. This research helps determine how specific move effects and target parameters align with broader offensive strategies beyond singular high-power strikes.
Primary effect
If multiple Pokémon use this move in the same turn the second user onward will act immediately after the first and the power of the second Round onward will be doubled.
Primary effect
Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
Primary effect
When a weather condition is present this move's power is doubled and its type changes. Harsh sunlight Fire type. Rain Water type. Snow Ice type. Sandstorm Rock type.
Primary effect
The higher the user's Stockpiling level the greater this move's power (ranging between 100 and 300). This move fails unless the user has the Stockpiling status.
Review additional move categories, power distributions, and status effects to refine your tactical approach. Cross-referencing Hyper Beam with other available attacks ensures optimal team construction and strategy alignment for every upcoming encounter.