Primary effect
This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned.
Mega Kick functions as a powerful physical Normal-type maneuver capable of direct target engagement. Forty-five distinct Pokemon possess access to this move, allowing for diverse tactical applications across various battle scenarios. Precise understanding of these attributes aids in crafting effective move sets for competitive matchups.
Mega Kick functions as a straightforward physical maneuver designed to strike single opponents with raw force. Its classification as a contact-based Normal type attack requires players to consider target immunities and defensive switch-ins during match planning. Evaluating this move demands focus on raw damage output versus the reliability of its specific hit-or-miss engagement profile within the broader meta landscape.
Power
120
Accuracy
75%
Priority
0
Effect rate
—
No primary battle effect recorded yet.
Understanding Mega Kick requires recognizing its reliance on physical contact during execution. These mechanical flags provide essential context regarding how the move interacts with specific abilities or defensive items triggered by physical impact. By identifying these distinct traits, trainers can anticipate how opponents might respond during standard battle exchanges or strategic maneuvers in complex scenarios.
Examining the specific Pokemon that master Mega Kick helps players understand the move's reach across the current roster. By connecting this powerful physical strike to its diverse user base, trainers can better evaluate how different species leverage this utility in battle. This list clarifies which competitors effectively incorporate the move into their offensive toolsets.
Evaluate how Mega Kick functions alongside other high-damage, single-target physical attacks. By assessing shared contact traits and role overlaps, you can better determine which options provide the most consistent utility for your specific team composition and battle requirements during active turn-by-turn decision making and planning.
Primary effect
This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned.
Primary effect
The user gains the Recharging status on the turn after this move is used.
Primary effect
Has a 30% chance of paralyzing the target. If the target has the Minimized status this move's power is doubled and it will be sure to hit.
Primary effect
The user takes 1/3 of the damage dealt by this move.
Primary effect
Deals damage to the target equal to its remaining HP minus the user's remaining HP. This move fails if the target's HP is the same as or lower than the user's.
Continue refining your battle strategy by investigating additional physical, special, or status moves. Comparing diverse move profiles ensures better coverage and adaptability for every Pokemon currently included in your active lineup.