Primary effect
This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned.
Flail functions as a high-risk physical move where damage output fluctuates from 20 to 200 power based on the current health of the user. Competitive players examine these exact mechanics to determine viability when planning battle strategies involving low-HP endurance. Understanding how Flail interacts with specific Pokemon matchups allows for precise offensive execution during intense encounters.
Flail functions as a high-stakes physical attack that scales power based on remaining health, demanding precise HP management to reach its 200 base power threshold. By prioritizing this move, trainers incorporate a direct contact mechanic that shifts in lethality as user endurance wanes. Analyzing these performance variables allows players to determine if Flail offers the necessary risk-to-reward ratio for specific combat scenarios.
Power
1
Accuracy
100%
Priority
0
Effect rate
—
The less HP the user has left the greater this move's power (ranging between 20 and 200).
Flail operates as a contact move, meaning it triggers various defensive abilities or held items that punish physical strikers. Recognizing these specific interaction markers allows you to predict how the move behaves under pressure, especially when considering how its power scales based on the user's remaining HP against common meta-game defensive mechanics during high-stakes combat.
Examining the specific Pokemon pool that learns Flail reveals which battlers are best equipped to leverage its HP-dependent damage mechanics. This roster overview bridges the gap between individual move data and team composition, helping trainers verify move compatibility across the competitive field. Use this dataset to match the right learners with the situational needs of your next roster build.
Examine moves sharing similar output potential or reliance on specific health thresholds to gauge tactical viability. Comparing Flail against these counterparts highlights key differences in activation requirements and baseline damage output. Understanding these tactical intersections aids in selecting offensive tools that align with specific battle strategies.
Primary effect
This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned.
Primary effect
The user gains the Recharging status on the turn after this move is used.
Primary effect
Has a 30% chance of paralyzing the target. If the target has the Minimized status this move's power is doubled and it will be sure to hit.
Primary effect
The user takes 1/3 of the damage dealt by this move.
Primary effect
Deals damage to the target equal to its remaining HP minus the user's remaining HP. This move fails if the target's HP is the same as or lower than the user's.
Review additional attack profiles and type interactions to refine battle strategies. Comparing diverse move properties ensures informed decisions regarding team composition and optimal move coverage for future encounters in Pokemon Champions.