Double weaknesses
0 attacking types
No attacking type lands in this multiplier group.
Rock/Ghost
Calculate exact weaknesses, resistances, and immunities for Rock and Ghost defenders.
Rock and Ghost combine defensively by multiplying incoming damage from all attacking types. The pairing blocks Normal and Fighting, heavily resists Poison, and takes doubled damage from Water, Grass, Ground, Ghost, Dark, and Steel. Review the exact Pokemon Champions matchup table, then compare related combinations to see how swapping one defending type alters the full defensive profile.
Incoming type effectiveness for defending Rock/Ghost Pokemon, showing how multipliers combine across both types.
Rock/Ghost multiplies each attacking type's effectiveness against Rock and Ghost to determine incoming damage. Two 2x weaknesses stack into 4x damage, while a 2x weakness and 0.5x resistance cancel to neutral. The groups below detail 2x weaknesses, 1/2x and 1/4x resistances, 0x immunities, and 1x neutral hits. Values reflect the base type chart, excluding abilities, items, and battle modifiers.
0 attacking types
No attacking type lands in this multiplier group.
6 attacking types
3 attacking types
1 attacking types
2 attacking types
6 attacking types
These values describe the base type chart only. Abilities, moves, items, and field effects can change how an individual battle resolves.
See how swapping one partner type reshapes the complete defensive matchup profile and exact roster representation.
Linked profiles retain either Rock or Ghost while changing the partner type. Keeping one shared type creates a baseline, but a single substitution can completely transform the incoming-damage profile. Exploring these combinations supports precise type-chart research without assuming similar defensive outcomes. Roster-represented and empty combinations are equally valid destinations for mapping how a partner type shifts weaknesses and resistances.
7 roster entries
Grass/Ghost matchup profile
5 roster entries
Fire/Ghost matchup and roster profile
3 roster entries
Ghost/Dark Matchup Profile
3 roster entries
Ghost/Steel Matchup Profile
3 roster entries
Ground/Ghost Matchup Profile
2 roster entries
Flying/Rock Matchup Profile
2 roster entries
Ice/Ghost Type Matchup Profile
2 roster entries
Ice/Rock Defensive Matchup Profile
2 roster entries
Poison/Ghost Type Matchup Profile
2 roster entries
Poison/Rock Matchup Profile
2 roster entries
Rock/Dark Defensive Matchup Profile
2 roster entries
Rock/Steel Matchup Profile
Explore other type combinations to see how swapping Rock or Ghost for a different defending type changes the incoming damage multipliers. Comparing nearby profiles helps clarify which dual typings offer better resistances, fewer weaknesses, or different immunities for team-building in Pokemon Champions.
Explore roster entries that possess both Rock and Ghost types, and open individual profiles to evaluate unique stats, moves, and abilities.
Roster entries here carry exactly the Rock and Ghost types, regardless of which appears first. Sharing this dual typing does not make Pokemon strategically interchangeable, as distinct stats, moves, and abilities define unique combat roles. If the roster lacks an exact match, the defensive matchup profile still remains available for research. Open individual profiles to evaluate data.