Double weaknesses
0 attacking types
No attacking type lands in this multiplier group.
Fire/Water
Calculated damage received from all attacking types against the Fire/Water pairing
Fire/Water merges two resilient defending types with no 4x weaknesses or immunities. Double damage comes from Electric, Ground, and Rock. Bug and Fairy are resisted at half value while Fire, Ice, and Steel drop to a quarter. Ten attacking types stay neutral. Pokemon Champions entries with this exact typing appear alongside adjacent Fire and Water combinations for broader comparison.
Combined type-chart effectiveness for incoming attacks against Fire/Water Pokemon.
Each attacking type below deals damage into a defending Fire/Water Pokemon. Effectiveness multiplies the multiplier against Fire by the multiplier against Water, so matching modifiers stack into 4x or 1/4x damage while opposing ones cancel to neutral. Read the groups to find weaknesses, double resistances, and neutral types. These results reflect base typing only, before abilities, items, or field effects.
0 attacking types
No attacking type lands in this multiplier group.
3 attacking types
2 attacking types
3 attacking types
0 attacking types
No attacking type lands in this multiplier group.
10 attacking types
These values describe the base type chart only. Abilities, moves, items, and field effects can change how an individual battle resolves.
Change one type from the Fire/Water pair to see how a single substitution shifts weaknesses, resistances, and roster representation.
Each linked profile retains either Fire or Water while swapping the partner type. Observe how a single substitution reshapes the incoming-damage profile. Sharing one type does not guarantee similar weaknesses, resistances, or immunities, since the new partner alters matchups independently. Compare roster representation across populated and currently empty combinations for type-chart research without treating neighbors as strategic upgrades.
6 roster entries
Water/Dark Matchup Profile
5 roster entries
Fire/Fighting defensive matchup profile
5 roster entries
Fire/Ghost matchup and roster profile
5 roster entries
View Water/Psychic matchup profile
3 roster entries
Fire/Dark matchup and roster profile
3 roster entries
Fire/Flying Matchup Profile
3 roster entries
Fire/Psychic Matchup Profile
2 roster entries
Fire/Grass Type Combination Profile
2 roster entries
Explore Fire/Ground Defensive Matchups
2 roster entries
Normal/Fire Defensive Matchups
2 roster entries
Water/Fairy Matchup Profile
2 roster entries
Water/Flying Type Matchup Profile
Compare Fire/Water against neighboring dual-type pairings sharing either Fire or Water. Each combination route lists calculated damage multipliers, exact-typing roster, and matchup groups so the defensive landscape around both types stays navigable.
Dual-type entries matching both Fire and Water, in either order, for the current Champions roster.
Entries below carry both Fire and Water, regardless of order, excluding those with only one type. While this pairing links to a specific defensive profile, individual Pokemon remain distinct. Base stats, abilities, and moves dictate performance, so shared typing never guarantees identical roles. If the current roster lacks exact matches, the matchup profile remains valid for analysis. Open any listed entry to evaluate its competitive toolkit.