Double weaknesses
0 attacking types
No attacking type lands in this multiplier group.
Electric/Bug
Incoming damage breakdown, weakness and resistance groups, and exact-typing roster entries
Electric/Bug merges two defending types into one incoming-damage profile where attacking effectiveness against both is multiplied. Fire and Rock deal double damage while Electric, Grass, Fighting, and Steel are halved. Twelve attacking types deal neutral damage with no 4x weakness, double resistance, or immunity. Adjacent combinations that swap one type reveal how the full profile shifts.
How each attacking type interacts with both defending types through multiplied effectiveness, without battle modifiers.
Incoming damage against Electric/Bug is calculated by multiplying an attacking type's effectiveness against both defending types. A 2x weakness and a 0.5x resistance cancel to neutral 1x damage. The groups below separate attacking types into 2x weaknesses, 0.5x resistances, and neutral 1x matchups. Neutral types are explicitly documented to provide the full base type-chart context before abilities, items, or field effects modify the calculation.
0 attacking types
No attacking type lands in this multiplier group.
2 attacking types
4 attacking types
0 attacking types
No attacking type lands in this multiplier group.
0 attacking types
No attacking type lands in this multiplier group.
12 attacking types
These values describe the base type chart only. Abilities, moves, items, and field effects can change how an individual battle resolves.
Compare how changing one partner type modifies the full defensive profile and roster representation.
Browse nearby dual-type profiles that retain either Electric or Bug while swapping the partner type. Keeping one type provides a comparison baseline, but a new partner can completely transform weaknesses, resistances, and immunities. Use these links to evaluate how a single substitution shifts the incoming-damage chart and exact-typing roster representation across represented and currently empty combinations alike.
5 roster entries
Poison/Bug matchup profile
3 roster entries
Bug/Steel Type Matchup Profile
2 roster entries
Electric/Flying Matchup Profile
2 roster entries
Fighting/Bug Type Matchup Profile
2 roster entries
Flying/Bug Type Matchup Profile
1 roster entries
Bug/Rock Type Matchup Profile
1 roster entries
Electric/Dark Matchup Profile
1 roster entries
Electric/Dragon Matchup Profile
1 roster entries
Electric/Fairy Matchup Profile
1 roster entries
Electric/Ghost matchup and typing
1 roster entries
Electric/Grass Matchup Profile
1 roster entries
Electric/Ground Matchup Profile
Swapping one defending type reshapes the entire incoming-damage table. Browse adjacent combinations like Electric/Grass or Bug/Steel to see how weaknesses, resistances, and neutral matchups shift. Nearby profiles clarify the defensive trade-offs in each dual typing.
Explore the exact dual-type combination across the roster and evaluate individual matchup profiles.
An exact match requires both Electric and Bug, regardless of order. If the roster includes entries with this pair, opening individual profiles reveals how specific stats, abilities, and forms shape standard interactions. When no current entries use this exact combination, the matchup profile above still defines the dual typing's performance. Shared typing never makes Pokemon strategically interchangeable, so verify base attributes and moves.