Primary effect
This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned.
Wrap functions as a physical Normal-type maneuver that inflicts the Bound status condition upon the target. Evaluating move attributes assists trainers in determining appropriate tactical applications during battle scenarios. Comparing these mechanics against other contact moves provides clarity on offensive consistency and field utility.
Wrap functions as a physical Normal-type move designed to force the target into a Bound status, restricting standard movement across several consecutive turns. This tactical evaluation examines how specific move target profiles and consistent contact mechanics impact incoming damage mitigation. Master these mechanical boundaries to identify which offensive lineups effectively integrate binding pressure against opposing Pokemon rosters.
Power
15
Accuracy
90%
Priority
0
Effect rate
100%
Gives the target the Bound status.
Understanding interaction markers like contact status defines how Wrap engages with complex battle systems. Recognizing these mechanical flags allows trainers to predict move behavior against specific abilities or held items effectively. Applying this data creates a clearer perspective on how Wrap functions within the active battlefield environment without relying on assumptions.
Viewing the complete roster of Pokemon capable of executing Wrap reveals critical patterns in how this Normal-type move integrates into specific battle strategies. By connecting this move directly to its designated learners, players can identify natural synergies, evaluate potential team additions, and refine move-pool optimization based on authentic field usage data.
Examine moves sharing comparable trapping functions or damage over time profiles to determine which tools fit specific combat strategies. Comparing Wrap against these related attacks highlights trade-offs in accuracy, damage output, and duration that shape strategic utility. Use these comparisons to contextualize tactical roles beyond basic status application.
Primary effect
This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned.
Primary effect
The user gains the Recharging status on the turn after this move is used.
Primary effect
Has a 30% chance of paralyzing the target. If the target has the Minimized status this move's power is doubled and it will be sure to hit.
Primary effect
The user takes 1/3 of the damage dealt by this move.
Primary effect
Deals damage to the target equal to its remaining HP minus the user's remaining HP. This move fails if the target's HP is the same as or lower than the user's.
Continue refining your team composition by researching additional move mechanics and type interactions. Comparing various battle entries strengthens strategic awareness and helps ensure optimal performance during competitive encounters.