Primary effect
This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned.
Thrash functions as a Normal-type physical attack that triggers the Rampaging status condition upon use. Twenty-eight unique species in Pokemon Champions access this technique. Reviewing these specific mechanics helps players identify when to leverage high-power physical pressure while accounting for the restrictive status drawbacks inherent in the move.
Thrash functions as a heavy-hitting physical strike that locks a user into a persistent attacking cycle. By triggering the Rampaging status, this move forces multiple consecutive turns of engagement against randomly selected targets. Players evaluate this ability by weighing its raw damage potential against the tactical constraints and lack of precision inherent in its forced, multi-turn activation profile.
Power
120
Accuracy
100%
Priority
0
Effect rate
—
The user gains the Rampaging status.
Thrash relies on specific mechanical markers that define its offensive profile, including essential contact interactions that trigger common defensive abilities. Understanding these flags allows users to assess how battle rules interpret the move during long-term rampaging cycles. Recognizing whether a move maintains contact or bypasses specific protections helps optimize team synergy and threat management during complex sequences.
Evaluating Thrash requires understanding the specific Pokemon capable of executing this move. By reviewing the complete learner list, trainers can identify which physical attackers effectively leverage the Rampaging status in battle. This roster breakdown provides the necessary context to determine how Thrash integrates into diverse move sets and team compositions.
Evaluating Thrash alongside similar physical attacks helps identify distinct trade-offs in lock-in duration and damage consistency. By reviewing these tactical analogs, players can better weigh the impact of self-inflicted Rampaging status against other direct-damage move options. This research view provides essential context for choosing tools that suit specific battle strategies.
Primary effect
This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned.
Primary effect
The user gains the Recharging status on the turn after this move is used.
Primary effect
Has a 30% chance of paralyzing the target. If the target has the Minimized status this move's power is doubled and it will be sure to hit.
Primary effect
The user takes 1/3 of the damage dealt by this move.
Primary effect
Deals damage to the target equal to its remaining HP minus the user's remaining HP. This move fails if the target's HP is the same as or lower than the user's.
Review additional physical moves within Pokemon Champions to compare damage output, secondary effects, and target types. Identifying diverse move sets assists in building balanced combat squads capable of addressing various team compositions and type matchups effectively.