Primary effect
This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned.
Tail Slap functions as a physical Normal-type attack capable of striking the target multiple times in a single turn. Precise assessment of hit counts, move classification, and contact properties empowers better battle planning. Understanding these specific interaction patterns assists in optimizing combat performance and team composition.
Tail Slap functions as a physical Normal-type strike that hits opposing targets two to five consecutive times. Understanding this move requires evaluating the variance of repeated hits against defensive durability and standard targeting. This technical breakdown provides the foundational combat context necessary to assess how Tail Slap shifts momentum through its unique multi-hit damage profile during individual matches.
Power
25
Accuracy
85%
Priority
0
Effect rate
—
The user attacks 2 to 5 times in a row.
Tail Slap functions as a multi-strike physical maneuver, necessitating a clear understanding of its interaction flags to predict outcomes. By evaluating contact traits alongside strike count variables, players can identify specific defensive vulnerabilities and ability triggers. These mechanical markers clarify exactly how the move bypasses or engages active battle rules during each sequence.
Tail Slap functions best when evaluated through the specific Pokemon that incorporate it into their movepools. This list connects individual learners directly to the move, allowing players to assess roster availability and potential synergies across different team compositions. Use these data points to refine strategic planning beyond isolated move mechanics and into applied combat utility.
Tail Slap relies on a variable multi-hit mechanic that defines its utility in specific physical engagements. By comparing this move against other high-frequency strike options, players identify how attack consistency shifts performance across various battle scenarios. These related moves provide essential perspective for evaluating whether reliable damage patterns suit your current tactical requirements.
Primary effect
This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned.
Primary effect
The user gains the Recharging status on the turn after this move is used.
Primary effect
Has a 30% chance of paralyzing the target. If the target has the Minimized status this move's power is doubled and it will be sure to hit.
Primary effect
The user takes 1/3 of the damage dealt by this move.
Primary effect
Deals damage to the target equal to its remaining HP minus the user's remaining HP. This move fails if the target's HP is the same as or lower than the user's.
Investigate additional Normal-type attacks and multi-hit combat options to build a more effective battle strategy. Examining alternative move interactions creates a broader understanding of damage output and tactical versatility across various competitive encounters.