Primary effect
This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned.
Super Fang functions as a physical Normal-type move designed to reduce target health by exactly fifty percent of its current total. Trainers utilize this move to bypass high defensive stats, ensuring predictable damage distribution regardless of the target's resistances or specific defensive boosts held during intense Pokemon Champions encounters.
Super Fang functions as a unique offensive instrument designed to bypass traditional defensive calculations by consistently removing half of the target's remaining vitality. Evaluating this move requires observing the specific physical contact profile and the reliable scaling effect that ensures consistent damage output regardless of the opponent's individual physical bulk or defensive stat investment.
Power
1
Accuracy
90%
Priority
0
Effect rate
—
Deals damage to the target equal to 1/2 of its remaining HP. Deals 1 HP of damage to a target that has only 1 HP left.
Super Fang is classified as a contact move, a designation that directly influences how defensive abilities and items respond during combat. By identifying these specific mechanical markers, trainers gain clarity on how moves bypass or trigger defensive thresholds within battle systems. Recognizing these flag interactions allows players to anticipate potential outcomes and refine their combat decision-making based on concrete move behavior.
Examine the diverse roster of Pokemon capable of wielding Super Fang in battle. Reviewing these specific learners provides crucial context on how a fixed-damage physical move integrates into distinct team strategies and defensive cores. Accessing these refined user lists helps determine the most effective candidates for deploying this consistent HP-shaving tool in high-level play.
Examine moves sharing comparable damage mechanics or utility functions to better understand how Super Fang fits into broader combat sets. These comparisons highlight mechanical overlaps and tactical variations, allowing for a precise evaluation of how different offensive approaches influence remaining target health during critical battle sequences.
Primary effect
This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned.
Primary effect
The user gains the Recharging status on the turn after this move is used.
Primary effect
Has a 30% chance of paralyzing the target. If the target has the Minimized status this move's power is doubled and it will be sure to hit.
Primary effect
The user takes 1/3 of the damage dealt by this move.
Primary effect
Deals damage to the target equal to its remaining HP minus the user's remaining HP. This move fails if the target's HP is the same as or lower than the user's.
Review the full move library to see how Super Fang performance stacks up against alternative offensive options. Analyzing diverse battle strategies helps refine your team composition and ensures your Pokemon possess the most effective coverage for challenging opponents.