Primary effect
Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full.
Trick functions as a Psychic-type status move within Pokemon Champions, forcing the user and the chosen target to exchange their held items during combat. Analyzing this specific maneuver helps players anticipate tactical shifts, as forty-six distinct creatures can access this utility effect to disrupt opponent strategies.
Trick functions as a distinct status move that enables the tactical exchange of held items between the user and its intended target. By focusing on item-based disruption rather than direct damage, it forces a shift in combat utility that requires precise timing. Reviewing this Psychic-type action helps determine if your current team composition benefits from item displacement against specific defensive or utility-focused opponents in the field.
Power
0
Accuracy
100%
Priority
0
Effect rate
—
The user and the target swap their held items.
The absence of contact, punch, and bullet flags defines the specific utility of Trick, distancing it from standard physical interaction chains. By analyzing these mechanical markers, players can determine how Trick bypasses protection systems and defensive interactions. Recognizing these underlying rules ensures precision when timing item swaps against opposing team strategies.
Examining the full learner pool for Trick reveals how this tactical status move appears across diverse team compositions. Reviewing these specific Pokemon entries helps verify which combatants leverage item displacement effectively, allowing for smarter scouting during team building and more precise preparations for potential item-swapping threats encountered in battle.
Evaluating moves similar to Trick involves identifying technical overlap in item manipulation and disruption strategy. Comparing these options allows for a precise understanding of how specific item-swapping utility fits within broader team support structures. Reviewing these alternatives helps players isolate the situational requirements and defensive tradeoffs necessary for effective item management during competitive exchanges.
Primary effect
Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full.
Primary effect
Gives the user's side the Light Screen status for 5 turns.
Primary effect
Boosts the user's Sp. Atk and Sp. Def stats by 1 stage.
Review additional Psychic-type moves or investigate alternative status effects to refine team synergy. Comparing move pools and secondary battle attributes ensures deeper control over combat outcomes within the Pokemon Champions environment.