Primary effect
Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full.
Imprison functions as a status-category move belonging to the Psychic type, granting the user a specific Sealing Off state during combat. Understanding the mechanical application of this self-targeted move provides clarity on how it restricts opposing tactical options within the Pokemon Champions battle system.
Imprison functions as a unique self-targeting status move that applies the Sealing Off effect to the user. By evaluating this move's specific Psychic-type profile, players gain direct control over blocking enemy actions that share identical movesets. This data provides the core technical foundation required to integrate the move into precise team compositions effectively.
Power
0
Accuracy
101%
Priority
0
Effect rate
—
The user gains the Sealing Off status.
Imprison functions as a specialized status maneuver, establishing a unique Sealing Off state that disrupts opposing strategies. By analyzing the absence of physical contact, sound, or projectile traits, players can pinpoint exactly how this move bypasses common defensive triggers. These markers clarify how Imprison operates within current game rulesets, ensuring optimal turn management.
This move does not pick up any of the tracked Pokemon Champions interaction traits above.
Evaluate the competitive landscape by reviewing which Pokemon possess the unique capability to execute Imprison. This list connects the move data to actual roster members, helping users identify potential users who leverage the Sealing Off status to disrupt opponent move sets effectively across various team builds and standard battle configurations.
Assess Imprison alongside other status-based disruption moves to clarify how specific battlefield conditions influence defensive strategy. Comparing functional analogs helps define the unique value of sealing move pools against opponents while identifying complementary status effects that serve similar tactical objectives within competitive play.
Primary effect
Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full.
Primary effect
Gives the user's side the Light Screen status for 5 turns.
Primary effect
Boosts the user's Sp. Atk and Sp. Def stats by 1 stage.
Continue investigating advanced move mechanics and type interactions to refine combat planning. Research further status-category maneuvers and utility options to improve tactical versatility against diverse opponent team compositions.